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[FIXED B709] Nuclear Mission SSM Strikes Do Not Launch
Posted: Fri Apr 17, 2015 12:55 pm
by stilesw
In the attached test scenario the computer controlled Red Force is supposed to launch a nuclear SSM strike:
Blue Force launches an F-15 attack against Red Force building 1 minute after scenario start.
Destruction of a Red Force building should trigger a response strike against the Blue Force capital by a Red Force Typhoon, a land based SS-29 ICBM, and a bomber strike. The submarine and bomber missions both launch/execute correctly but the SS-29 does not.
Nuclear weapon use has been granted and all weapons are "FREE".
Why don't the land based missiles launch?? If I play the Red side manually I can launch them but have found no way to do so through mission activation.
I've tried all the setting modifications I could think of with no success so I'm either missing something or perhaps nuclear SSM launches are somewhere hardwired to "HOLD".
Thanks for any info you can provide.
RE: Nuclear Mission SSM Strikes Do Not Launch
Posted: Sat Apr 18, 2015 9:57 am
by michaelm75au
I believe it it because of the target type for the SSM.
The SSM does not have the target type of 'structure (open)' as a valid target. I would suggest changing the Blue Capitol to a valid target type (such as Building(structure)). I have seen this before - you can override the AI by forcing a launch yourself, but the AI does not see the target as valid when it performs the launch checks.
Hmm...
Creating another target as a surface building still didn't make a launch.
--
Swapping out the SSM Silo for a SSM Bn, and the rockets launched as soon as needed against the original City marker.
Maybe something is missing from the Silo weapons????
Only visible difference between a SS-29 Bn and Silo, is the OODA (15 and 0 seconds respectively). I would have thought that a silo might need a bit of time to run up the missile for launch.
Same weapon is used for both units
RE: Nuclear Mission SSM Strikes Do Not Launch
Posted: Sat Apr 18, 2015 12:18 pm
by stilesw
Michael,
Same experience as you. I tried every type of land unit and the original SSM site would not fire at it. Worked fine using the SS-29 Bn instead of the silo. I did notice that the SSM Bn has 3 missiles as opposed to the silo's 1. I don't know how that would make the difference though. Maybe it is something that can be fixed in the 1.08 realease. The Bn vs Sile is a good alternate for me and I thank you for your quick and helpful response.
RE: Nuclear Mission SSM Strikes Do Not Launch
Posted: Sat Apr 18, 2015 5:46 pm
by mikmykWS
I've added a note to update ICBM's.
Thanks!
Mike
RE: Nuclear Mission SSM Strikes Do Not Launch
Posted: Sat Apr 18, 2015 8:23 pm
by RobotCriminal
ORIGINAL: michaelm
I believe it it because of the target type for the SSM.
The SSM does not have the target type of 'structure (open)' as a valid target. I would suggest changing the Blue Capitol to a valid target type (such as Building(structure)). I have seen this before - you can override the AI by forcing a launch yourself, but the AI does not see the target as valid when it performs the launch checks.
Hmm...
Creating another target as a surface building still didn't make a launch.
--
Swapping out the SSM Silo for a SSM Bn, and the rockets launched as soon as needed against the original City marker.
Maybe something is missing from the Silo weapons????
Only visible difference between a SS-29 Bn and Silo, is the OODA (15 and 0 seconds respectively). I would have thought that a silo might need a bit of time to run up the missile for launch.
Same weapon is used for both units
I tried it and had the same thought re: ooda loop. I think the SLBMs might be either hitting home or taking up the allocated WRA before the ICBM gets launched. The OODA for the SSBN is quite a bit lower then the ICBM.