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[RELEASED] New scenario set for testing: Better Bullets (was What Difference A Missile Makes)

Posted: Fri Apr 17, 2015 5:29 pm
by Coiler12
New pair of US Naval Air Power Debate-style scenarios. This is an exercise concerning AMRAAMs-namely, what does it change if the opposition has them and you don't. One version is SARH missiles on all sides, and the other has you stuck with older missiles while the opposition enjoys the newer ones. No one said war was fair.

These are both intended to be extremely difficult.

Edit: Name change as suggested.

RE: New scenario set for testing: What Difference A Missile Makes

Posted: Fri Apr 17, 2015 6:16 pm
by Dimitris
May I humbly suggest an alternative title: Better Bullets.

RE: New scenario set for testing: What Difference A Missile Makes

Posted: Sat Apr 18, 2015 4:20 pm
by Coiler12
ORIGINAL: Sunburn

May I humbly suggest an alternative title: Better Bullets.

Renamed. (I can be pretty clunky with scenario titles, so thanks for the suggestion)

RE: New scenario set for testing: What Difference A Missile Makes

Posted: Tue Apr 21, 2015 6:19 pm
by Flankerk
Tried the AMRAAM scn, figured it would be easier with AMRAAM's which of course you don't get!
Majority works, but its probably easier than anticipated. think mine was a triumph losing 5 Eagles and a score of 205.
The biggest thing I think is that the enemy don't fire at BVR much if at all?
That meant the Eagles tended to get off first shot and usually get the odd kill before any response.
The scenario also effectively ends before the scenario timer. In effect for the last two hours or so there aren't any strikes, its just the clock ticking down.

I think if the enemy side is set to fire on unclassified contacts it would make it very awkward? if not maybe some AWACS type support further back?