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blackburns ford
Posted: Sat Apr 18, 2015 2:42 am
by ryan1488
just played this scenario. I was the rebs, waited for the attack at the fords....it never came....wow
RE: blackburns ford
Posted: Sat Apr 18, 2015 3:09 am
by Gil R.
Really? I've never heard of that happening. Can you tell me which scenario it was, the historical or alternate-history one? And what happened -- you just kept clicking "End Turn" and they didn't attack? I'll check the AI scripting, but the Union most definitely should be coming down from that hill and attacking at Blackburn's Ford (though not necessarily one of the other nearby fords).
RE: blackburns ford
Posted: Sat Apr 18, 2015 11:38 am
by LittleDogmaOne
I was playing as Reb, and then noticed that Union didn't come in order to seize/hold Blackburn Ford. I decided to move 4th Brigade (longstreet) north of Blackburn ford as 6th Brigade (Early) reinforcing, and then moving around in order to flanking Union's left just in case if 4th Brigade made a contact with Union line. Basically, I am determined to push Union back and them give them a right message "back off, Yankee" [:D]
Moral story: Don't wait, attack them as soon as practicable
RE: blackburns ford
Posted: Sat Apr 18, 2015 11:44 am
by LittleDogmaOne
I forgot add: By 5:00 pm, battle was over, and entire 4th Brigade and 6th Brigade yelled "By god, they are running, they are running!" but 4th Brigade suffered minor casualties due Union Artillery close up but successfully pushed Union line back far away from Blackburn Ford.
Union also suffered minor causalties as well
RE: blackburns ford
Posted: Sat Apr 18, 2015 2:00 pm
by Erik Rutins
Thanks, we will investigate this. Could be the AI in this scenario broke at some point before release.
RE: blackburns ford
Posted: Sat Apr 18, 2015 6:34 pm
by ryan1488
Historical. Lt C.
Just sat back and waited, took 4 casualties total from a few potshots from artillery
RE: blackburns ford
Posted: Tue Apr 21, 2015 9:09 pm
by Gil R.
rs99z28,
We're very glad that you reported this. After I checked my A.I. scripting and confirmed that the Union should be attacking, and then played the scenario and saw the same thing you had, Eric checked into it and found an overlooked bug that was making the A.I. less aggressive in circumstances. This fix should also improve the A.I. in other scenarios. So, thanks for letting us know!