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Morale

Posted: Sun Apr 19, 2015 2:15 pm
by Vyper
Williamsburg Starter Scenario, playing as North,

Doing well as North, pushed well south of the VH's and about 6pm got a message the South could not continue as morale was too low. I clicked (the do NOT continue) option, and instead of a victory like the manual suggests, I got a draw, as I was not actually "on" the VH's at the time. Broken mechanic I think?

RE: Morale

Posted: Sun Apr 19, 2015 3:16 pm
by rickier65
ORIGINAL: Vyper

Williamsburg Starter Scenario, playing as North,

Doing well as North, pushed well south of the VH's and about 6pm got a message the South could not continue as morale was too low. I clicked (the do NOT continue) option, and instead of a victory like the manual suggests, I got a draw, as I was not actually "on" the VH's at the time. Broken mechanic I think?

I'm pretty sure you have to actually occupy the VH's for them to count.

Thanks
Rick

RE: Morale

Posted: Sun Apr 19, 2015 5:09 pm
by Vyper
ORIGINAL: Rick

ORIGINAL: Vyper

Williamsburg Starter Scenario, playing as North,

Doing well as North, pushed well south of the VH's and about 6pm got a message the South could not continue as morale was too low. I clicked (the do NOT continue) option, and instead of a victory like the manual suggests, I got a draw, as I was not actually "on" the VH's at the time. Broken mechanic I think?

I'm pretty sure you have to actually occupy the VH's for them to count.

Thanks
Rick


Understand about the VH mechanics, but I'm talking about this:
IMPORTANT: You may also achieve victory by breaking the morale of the enemy
army, reducing that army’s average morale below a certain level determined by
the army commander’s Leadership rating. Similarly, you must safeguard your own
army’s morale carefully. A display of your army’s average morale and the level at
which it breaks is displayed in the top-center of the screen.

That didn't work for me as stated.

RE: Morale

Posted: Mon Apr 20, 2015 12:10 pm
by ericbabe
You do still have to occupy at least some of the victory hexes when you break the other side's morale to achieve greater than a draw. Admittedly the text in the manual is ambiguous on that point, but this is the intention of the game design.