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Command Range
Posted: Wed Apr 22, 2015 10:07 pm
by Michael T
I am noticing that units that are adjacent to enemy units go OOC, even when the commander is very close. Is this WAD?
Is it a design decision that as soon as units become adjacent they all go OOC?
EDIT I should add I am not complaining ( yet

), just trying to get an understanding of how this system works. If units go OOC as soon as they engage at point blank range thats a pretty big point to take in to account when attacking.
RE: Command Range
Posted: Thu Apr 23, 2015 1:27 am
by AlessandroD
It happend to me as well, I guess because the units are inside a heavy smoke and therefore out of LOS but not sure.
RE: Command Range
Posted: Thu Apr 23, 2015 6:29 pm
by Michael T
Could one of the devs please have a look at this?
RE: Command Range
Posted: Thu Apr 23, 2015 10:10 pm
by Gil R.
I think we were each expecting the other to respond. Eric and I would make lousy doubles partners!
Without a screenshot it's tough to tell you what's happening. You do know about toggling on the reddish overlay that shows if units are in-command, right? If so, and you can't understand why units are OOC, is it possible that terrain is getting in the way?
RE: Command Range
Posted: Thu Apr 23, 2015 10:44 pm
by Michael T
Here is an example. The Confederate unit has gone OOC, within Command Range. This happens whenever units become adjacent.

RE: Command Range
Posted: Fri Apr 24, 2015 1:16 pm
by ericbabe
I'm testing Blackburn's Ford now and it does seem that the command radius cannot enter the ZOC of an enemy unit. This is something we should change.
RE: Command Range
Posted: Fri Apr 24, 2015 1:27 pm
by FroBodine
So, is this a game breaker? Not being able to move adjacent to the enemy without heavy OOC penalties does not sound good at all.
RE: Command Range
Posted: Fri Apr 24, 2015 1:47 pm
by ericbabe
OOC penalties for regiments that are already in the fight aren't that horrible, in my opinion, as to break the game. The main effect of a regiment being OOC is that it has reduced maximum MPs, but regiments in contact with the enemy don't need so many MPs perhaps. We've had players playing the game for months like this and they've been having fun and have been reporting that the game is generally historical, so I don't see this is a critical issue. I have just fixed it in the code though, since I would like echelon coverage to penetrate enemy ZOCs.
RE: Command Range
Posted: Fri Apr 24, 2015 1:52 pm
by zakblood
not made any difference to me, as eric above says, once in contact next to know movements for me are needed, and plays very well as it is, but will be tweaked and altered with a larger base now anyway, but as results won't alter that much with the change anyway, for me it's no game breaker, and once corrected, most wont or might not even notice the difference re results either, i fight more battles out of command than in command as it's hard enough staying and fighting as a total brigade and staying together as it is, so for a few fights here and there, it matters little to me, only go back in command to recover most of the time
RE: Command Range
Posted: Fri Apr 24, 2015 2:46 pm
by FroBodine
Ok, good to know. Glad you were able to fix this for the next patch. Thanks!
RE: Command Range
Posted: Fri Apr 24, 2015 4:40 pm
by Clinchrifles
Not that this issue needs to be discussed further but wouldnt a unit ooc lose the initiative from a commander that would help in a bonus attack? Just curious
RE: Command Range
Posted: Fri Apr 24, 2015 5:26 pm
by AlessandroD
ORIGINAL: Clinchrifles
Not that this issue needs to be discussed further but wouldnt a unit ooc lose the initiative from a commander that would help in a bonus attack? Just curious
To be honest I thought it was WAD.
RE: Command Range
Posted: Fri Apr 24, 2015 7:00 pm
by Michael T
It seemed strange to me that a unit would go OOC in a zoc, it was my immediate thought , and it wasn't mentioned in the manual. Hence the question. I think its right to correct this.
RE: Command Range
Posted: Fri Apr 24, 2015 10:56 pm
by Clinchrifles
I can honestly see both sides of this. Can go out of ooc bc proximate to enemy (ie busy in firefight) but if the commander was ups its ass anyways it shouldnt matter.
RE: Command Range
Posted: Sat Apr 25, 2015 3:46 am
by Yogi the Great
The commander was up his ass?
