Pirate Economy
Posted: Mon Apr 27, 2015 6:41 pm
I'm sure this is an old topic, but maybe some new insight is floating around that you guys can share.
I've tried every which way but loose to get a decent economy going as pirates. No matter how I run things, I'm always suffering on money. I have tried tons of extra mobile cheap miners, lots of freighters, cheap mini-mines, minimal ships and no ground forces at all, etc.. trying to reduce recurring costs. I've sat there, building nothing at all for a long long time, and watched each year pass with rather large "construction costs". What is this if I'm not building anything?
I think having some idea of the breakdown on costs would be of enormous help. I've read what some are supposed to mean, but what I see being totaled, vs what I'm actually doing don't seem to match well. Does anyone have a good idea of the cost breakdowns shown when playing pirates?
Thanks
I've tried every which way but loose to get a decent economy going as pirates. No matter how I run things, I'm always suffering on money. I have tried tons of extra mobile cheap miners, lots of freighters, cheap mini-mines, minimal ships and no ground forces at all, etc.. trying to reduce recurring costs. I've sat there, building nothing at all for a long long time, and watched each year pass with rather large "construction costs". What is this if I'm not building anything?
I think having some idea of the breakdown on costs would be of enormous help. I've read what some are supposed to mean, but what I see being totaled, vs what I'm actually doing don't seem to match well. Does anyone have a good idea of the cost breakdowns shown when playing pirates?
Thanks