What is the logic?!
Posted: Wed Apr 29, 2015 12:19 am
Ship designer - "do you want to refit your ships for X and Y technology?"
I have two new techs - one a better (more advanced torp, the other, a different FTL branch - older tech, below my current in my preferred branch) - but the redesign chooses the advanced torp + the throw-back engine.
Why?
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I think the answer is: overall priorities - "Balanced" vs. "Energy Efficient" etc.
However - even if this is the case - then the designer should be consistent. Currently - if I choose "automatically upgrade" a selected design - I get back the more advanced engine. But the next auto-design cycle changes it back to the older-lamer technology (which is more energy efficient, but less advanced / not what I wanted).
...so... working as intended - but inconsistent? I'm not sure how best to handle this other than to make clear what the overall priorities actually do... or to actually give the player a way to say "engines: choose X branch", "torpedo: choose Y branch", etc.
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I'm back to: THIS IS A BUG REPORT.
There is no way that this makes sense.
I have researched speed 9000 hyperdrive (level 2 of Equinox in this mod - double checked that this level of drive is a higher tech-level than Gerax, nothing funny is in the research file) - and if I press the "auto upgrade selected designs" button in designer - then it does create a design based on the Equinox (level 6 tech). But once that 14-day cylce comes around again - the next auto-design reverts to Gerax!!! Not even Calysta-Dal (I deleted that tech from my empire using the game editor) - but all the way back to level 4 tech: Enhanced Gerax.
What the fried beans?!
I'm at a loss. This makes absolutely no sense.
I have two new techs - one a better (more advanced torp, the other, a different FTL branch - older tech, below my current in my preferred branch) - but the redesign chooses the advanced torp + the throw-back engine.
Why?
----
I think the answer is: overall priorities - "Balanced" vs. "Energy Efficient" etc.
However - even if this is the case - then the designer should be consistent. Currently - if I choose "automatically upgrade" a selected design - I get back the more advanced engine. But the next auto-design cycle changes it back to the older-lamer technology (which is more energy efficient, but less advanced / not what I wanted).
...so... working as intended - but inconsistent? I'm not sure how best to handle this other than to make clear what the overall priorities actually do... or to actually give the player a way to say "engines: choose X branch", "torpedo: choose Y branch", etc.
---
I'm back to: THIS IS A BUG REPORT.
There is no way that this makes sense.
I have researched speed 9000 hyperdrive (level 2 of Equinox in this mod - double checked that this level of drive is a higher tech-level than Gerax, nothing funny is in the research file) - and if I press the "auto upgrade selected designs" button in designer - then it does create a design based on the Equinox (level 6 tech). But once that 14-day cylce comes around again - the next auto-design reverts to Gerax!!! Not even Calysta-Dal (I deleted that tech from my empire using the game editor) - but all the way back to level 4 tech: Enhanced Gerax.
What the fried beans?!
I'm at a loss. This makes absolutely no sense.