See Units for AI's combat results?
Posted: Wed May 06, 2015 8:53 am
Is it possible to mod the game so that you can see which units are involved in combat results for the AIs turn? I can see what happened, but not what units it happened to. The program points to the units involved on the map, but does not show their name, so in a normal linear type situation with many units, its very confusing.
Can this be done by renaming units, or could a subunit type be created that shows the name of the unit, but has no combat effect and is indestructible? (a name-holder?)
Thanks!
George
Can this be done by renaming units, or could a subunit type be created that shows the name of the unit, but has no combat effect and is indestructible? (a name-holder?)
Thanks!
George