Page 1 of 1
Tying together East and West?
Posted: Fri May 08, 2015 1:20 pm
by GreyWolf16
OK - I am FINALLY going to give this game a try. I've owned it from it's release date but I have not had the nerve to commit to it. Two questions:
1 - can someone point me to the most useful 'beginners guides or tutorials'?
2 - is there any way to hook War in The West into a War in the East game on any level (even if it means using 'house rules' or some other means so that I can play the games simultaneously if I actually live long enough for the Western front to get active?
Danke.
RE: Tying together East and West?
Posted: Fri May 08, 2015 3:21 pm
by Numdydar
Playing all the 'Road to ... ' scenarios is a great first step. There is an outdated AAR that covers AGN in great detail that is also good.
On #2 No. No way no how. Since WitW portrays the Eastern Front as an East Front box versus hexes.
RE: Tying together East and West?
Posted: Fri May 08, 2015 3:23 pm
by morvael
1 - look at some threads in the War Room, unfortunately there is no such wonderful Player Guide as Red Lancer did for WitW.
2 - I don't think so, in WitW you can have "east front box" and the front slowly moves over the map but that's all.
RE: Tying together East and West?
Posted: Fri May 08, 2015 4:24 pm
by GreyWolf16
Thanks guys. As far as linking is concerned I just wondered if anyone developed any 'house rules' such as changing the difficulty settings mid-game if one front or the other is going better or worse...
RE: Tying together East and West?
Posted: Fri May 08, 2015 8:11 pm
by Numdydar
The only way I could think of is to pull units out of the EF box as the Germans if WitE is going well for the Russians. Of course these units would need to sit somewhere away from the Allied lines to represent that they were 'lost' on the EF.
The problem with the war going well for the Germans in WitE is that to reflect that additional troops would have to be sent to the EF box in WitW. Which of course means less troops to fight the Allies. So no really good way to reflect a better German result in the East [:(]
RE: Tying together East and West?
Posted: Sat May 09, 2015 6:27 am
by morvael
WitW should have the option to import east frontline and forces in EF box from WitE save having the same date

RE: Tying together East and West?
Posted: Sun May 10, 2015 10:20 am
by sven6345789
Regarding 2.
You could just turn the East Front box off in WitW. This would result in units withdrawing from the east to appear in in the west and vice versa since you will get the same system for withdrawing as in WitE, that is the historical schedule.
But they would still be 2 games.
RE: Tying together East and West?
Posted: Sun May 10, 2015 12:33 pm
by micheljq
Of course with a more "global" game, the german could manage it's forces depending on own it is going in east and west, what he want so achieve, etc.
Maybe one day, right it can be done in some boardgames.
Michel.
RE: Tying together East and West?
Posted: Sun May 10, 2015 1:28 pm
by Numdydar
Like maybe World in Flames [:)]
RE: Tying together East and West?
Posted: Mon May 11, 2015 4:12 pm
by micheljq
Yes World in Flames but it's only at corps level though, with some divisions, but nowhere near WitE complexity.
The only board i know at this level would be Europa but it requires a full house to play it, too insane.
Michel.
RE: Tying together East and West?
Posted: Mon May 11, 2015 10:14 pm
by Numdydar
Case Blue board game is pretty complex but only covers '42/43 in AGS.