Did I wake that giant AGAIN? vicberg(j) vs. BillBrown(A) - No Bill Pls
Posted: Sat May 23, 2015 11:20 pm
Why do we always wake that giant again and again? Do we like smashing our head against a wall? Is that fun? Because it's not a question of if. It's a matter of when. But enough metaphysical talk...onto the game.
Back at it after years of being away. We are playing RA Beyond the Storm (55). Have no idea if anyone is going to read this, but maybe it will cathartic for me, like a daily journal. Dear AAR, 3 of my carriers got torched today and that makes me feel really bad.....
This scenario is interesting. I think they did a great job of "what if" Japan had the foresight to focus on carrier production rather than the army/navy bickering and focus on fairly limited use battleships.
This scenario is a combo of both RA and DBB. So, reduced transport capabilities. Japan has 3 more starting CVL due to adjustments in the London Naval Treaty (US has 2 more starting CVL and CW 1 or 2 additional CVL, not sure). The Kaga is gone (not sure why) and replaced with the Amagi (same class as Akagi). Japanese have more carriers in the production cycle. BBs have been converted to fast/escort Battlecruisers.
The starting economy is roughly scenario 1 level or lower. Pilot training is at scenario 1 or lower level. Airplane pools are almost non-existent at start. The trade-off for increased carrier production.
Japan has a more forward deployment at start of war. The 21st division starts in Cam Ranh, the 4th div in Samah. KB is broken into 3 carrier groups, each with 2 CV and 1 CVL. 2 carrier groups start in their normal location, but the 3rd (also a magic TF) starts in Babeldaob. Japan also has 5 new naval assault divisions, 3 in Saipan, 1 in Babeldaob and 1 in Japan. These are really brigades (about equal to 3 naval guard units). They have 1 additional para "division" (also brigade strength) starting in Babeldaob. So though better deployed for war, the air pools/pilots/economy are not.
Standard house rules are in play...PDU is off. Realistic R&D is on. JP TFs no more than 15 away from Japanese controlled hex (no Mersing gambit first turn). Plus the following:
No 4E nav bombing below 10k
Pay Full PP to cross borders.
No Strat Bombing into or out of China.
I know nothing about Bill and he about me. That's probably a good thing. But if he figures me out, I hope he'll let me know.
Here we go!
Back at it after years of being away. We are playing RA Beyond the Storm (55). Have no idea if anyone is going to read this, but maybe it will cathartic for me, like a daily journal. Dear AAR, 3 of my carriers got torched today and that makes me feel really bad.....
This scenario is interesting. I think they did a great job of "what if" Japan had the foresight to focus on carrier production rather than the army/navy bickering and focus on fairly limited use battleships.
This scenario is a combo of both RA and DBB. So, reduced transport capabilities. Japan has 3 more starting CVL due to adjustments in the London Naval Treaty (US has 2 more starting CVL and CW 1 or 2 additional CVL, not sure). The Kaga is gone (not sure why) and replaced with the Amagi (same class as Akagi). Japanese have more carriers in the production cycle. BBs have been converted to fast/escort Battlecruisers.
The starting economy is roughly scenario 1 level or lower. Pilot training is at scenario 1 or lower level. Airplane pools are almost non-existent at start. The trade-off for increased carrier production.
Japan has a more forward deployment at start of war. The 21st division starts in Cam Ranh, the 4th div in Samah. KB is broken into 3 carrier groups, each with 2 CV and 1 CVL. 2 carrier groups start in their normal location, but the 3rd (also a magic TF) starts in Babeldaob. Japan also has 5 new naval assault divisions, 3 in Saipan, 1 in Babeldaob and 1 in Japan. These are really brigades (about equal to 3 naval guard units). They have 1 additional para "division" (also brigade strength) starting in Babeldaob. So though better deployed for war, the air pools/pilots/economy are not.
Standard house rules are in play...PDU is off. Realistic R&D is on. JP TFs no more than 15 away from Japanese controlled hex (no Mersing gambit first turn). Plus the following:
No 4E nav bombing below 10k
Pay Full PP to cross borders.
No Strat Bombing into or out of China.
I know nothing about Bill and he about me. That's probably a good thing. But if he figures me out, I hope he'll let me know.
Here we go!



