USN Subs stymied
Posted: Sun May 24, 2015 3:36 pm
I have a vs human game playing the USN which is now in May 1944. Japanese ASW on average hits 3 USN subs a turn, one USN sub sinks a turn. I have not yet found any IJN merchant shipping routes, my sub attacks vs his merchant ships are rare; the Japanese merchant fleet is largely intact. I have not yet figured out what to do differently. Suggestions are welcome.
Perhaps its just another game design irregularity. Others include: a handful of IJA fighters can down scores of Allied heavy bombers while losing few IJA fighters; British Liberators having shorter range than USAAF B24s; P51s having only an extended range of 6 making them unable to escort B29s anywhere (such as from Iwo Jima), B29s flying daylight missions at 30K get shot down by the bucketfuls with few IJA losses, IJA ability to avoid pilot experience degradation by flying a thousand planes a turn against unmanned US Philippine bases and isolate Chinese units in NE China no matter how many times I destroy the IJN carrier fighter force, IJN winning every CV battle to date, F4Fs suffering 100% losses in the first combat eliminating USN air cover followed by nearly 100% destruction of USN TFs; mass standardization on IJA & IJN plane types a year ahead of historical while the majority of US production is fixed to obsolete designs and historical upgrades, 20K mines can defeat any allied invasion, enemy bases are usually too far for Allied fighters to perform missions to gain experience in the first 18 months, USN cannot sustain bombardment as have to retire to reload until can reload by AE at sea in 1945, etc.
I quickly learned that playing against AI is pointless as AI is incompetent. However a human player, using the historical tactical Japanese advantages and avoiding all of the historical Japanese strategic handicaps, is a formidable/dominant opponent.
Perhaps its just another game design irregularity. Others include: a handful of IJA fighters can down scores of Allied heavy bombers while losing few IJA fighters; British Liberators having shorter range than USAAF B24s; P51s having only an extended range of 6 making them unable to escort B29s anywhere (such as from Iwo Jima), B29s flying daylight missions at 30K get shot down by the bucketfuls with few IJA losses, IJA ability to avoid pilot experience degradation by flying a thousand planes a turn against unmanned US Philippine bases and isolate Chinese units in NE China no matter how many times I destroy the IJN carrier fighter force, IJN winning every CV battle to date, F4Fs suffering 100% losses in the first combat eliminating USN air cover followed by nearly 100% destruction of USN TFs; mass standardization on IJA & IJN plane types a year ahead of historical while the majority of US production is fixed to obsolete designs and historical upgrades, 20K mines can defeat any allied invasion, enemy bases are usually too far for Allied fighters to perform missions to gain experience in the first 18 months, USN cannot sustain bombardment as have to retire to reload until can reload by AE at sea in 1945, etc.
I quickly learned that playing against AI is pointless as AI is incompetent. However a human player, using the historical tactical Japanese advantages and avoiding all of the historical Japanese strategic handicaps, is a formidable/dominant opponent.