How to avoid a deficit?
Posted: Wed May 27, 2015 4:45 pm
Hello,
Fairly new player here. I recently started a pre-warp-start game, and my empire keeps running a -50K+ cashflow deficit. I am avoiding bankruptcy so far because (I think) the bonuses I keep getting (can be about 100~150k) throughout a game year, probably due to the 6 new colonies and many mining bases that have been set up after my homeworld. The game year is now 2122.
I checked the budget books, and maintainence is one of the biggest blackholes in my budget. I am guessing this would then be related to ship design (which I have set on manual). Let me know if this should go to a separate thread (because ship design is a huge topic!), but as a new player I simply have no idea what a lot of the numbers mean. That is, is 100 shields a lot? Is 1000 shields a lot? Is putting 5 vs 25 phaser lances on a frigate or destroyer a lot? Is 1000 total firepower alot for a spaceport? Many more questions...
Another problem might be the almost non-existent taxes that I have manually set for all colonies except the homeworld (which is at 15%). But I remember reading somewhere that keeping taxes low is very important for expansion?
Anyway, I don't know if the seemingly big deficit I am running right now is "normal", and if there are ways to rectify that? Thank you for helping a new player with an amazing game.
Fairly new player here. I recently started a pre-warp-start game, and my empire keeps running a -50K+ cashflow deficit. I am avoiding bankruptcy so far because (I think) the bonuses I keep getting (can be about 100~150k) throughout a game year, probably due to the 6 new colonies and many mining bases that have been set up after my homeworld. The game year is now 2122.
I checked the budget books, and maintainence is one of the biggest blackholes in my budget. I am guessing this would then be related to ship design (which I have set on manual). Let me know if this should go to a separate thread (because ship design is a huge topic!), but as a new player I simply have no idea what a lot of the numbers mean. That is, is 100 shields a lot? Is 1000 shields a lot? Is putting 5 vs 25 phaser lances on a frigate or destroyer a lot? Is 1000 total firepower alot for a spaceport? Many more questions...
Another problem might be the almost non-existent taxes that I have manually set for all colonies except the homeworld (which is at 15%). But I remember reading somewhere that keeping taxes low is very important for expansion?
Anyway, I don't know if the seemingly big deficit I am running right now is "normal", and if there are ways to rectify that? Thank you for helping a new player with an amazing game.