Did I open Pandora's box? BTS BillBrown(A) vs Vicberg(J)
Posted: Wed May 27, 2015 10:03 pm
This is a BTS game between myself and Vicberg.
Our house rules are:
1st Turn
Allied Play to command TFs at Sea. No new TFS
No Transferring or loading squadrons
Max 30% CAP per squadron
JP TFs no more than 15 away from Japanese controlled hex (no Mersing gambit first turn)
Game Rules
No 4E nav bombing below 10k (game engine doesn’t handle it correctly)
Sensible use of paratroopers (no fragmenting beyond belief)
Pay Full PP to cross borders…also means I can’t spend 70 PP to transfer a HQ and get all the units assigned to it for free. Each unit must be paid for individually. HQs may be taken after all others transferred.
No Strat Bombing into or out of China
We have played 6 turns so far and as expected, there are no highlights for the Allies.
Vicberg did not attack Pearl Harbor, but instead sent all of his CV/CVL/and CVEs to the
PI and DEI. My ships losses have been extreme, but many ships lost are xAK and xAKLs
which are not terribly important. I have lost 96 ships so far. 28 of them are xAKL.
11 are xAKs. Force Z was hit hard and on the 6th day Repulse sand. PoW is still barely
afloat, and will probably sink in the next turn or two.
When I saw all of his CVs in the PI and DEI area, I sent all of the ships bases in the DEI
to Perth, Colombo, or Cape Town. I did not try to load any of them, just set sail.
I think an unloaded ship at a friendly port is worth more than a loaded ship that has been sunk.
The only good part is that my air units at Pearl Harbor did not suffer any losses. A nd I will
have lots of old, slow BBs to do Naval Bombardments.
He did land at Mersing on turn 2 so I will probably loose Malaya quickly.
Palambang was invaded on turn 3 and captured turn 4. It looks like the damage was minor( 95 oil, 78 refinery)
Our house rules are:
1st Turn
Allied Play to command TFs at Sea. No new TFS
No Transferring or loading squadrons
Max 30% CAP per squadron
JP TFs no more than 15 away from Japanese controlled hex (no Mersing gambit first turn)
Game Rules
No 4E nav bombing below 10k (game engine doesn’t handle it correctly)
Sensible use of paratroopers (no fragmenting beyond belief)
Pay Full PP to cross borders…also means I can’t spend 70 PP to transfer a HQ and get all the units assigned to it for free. Each unit must be paid for individually. HQs may be taken after all others transferred.
No Strat Bombing into or out of China
We have played 6 turns so far and as expected, there are no highlights for the Allies.
Vicberg did not attack Pearl Harbor, but instead sent all of his CV/CVL/and CVEs to the
PI and DEI. My ships losses have been extreme, but many ships lost are xAK and xAKLs
which are not terribly important. I have lost 96 ships so far. 28 of them are xAKL.
11 are xAKs. Force Z was hit hard and on the 6th day Repulse sand. PoW is still barely
afloat, and will probably sink in the next turn or two.
When I saw all of his CVs in the PI and DEI area, I sent all of the ships bases in the DEI
to Perth, Colombo, or Cape Town. I did not try to load any of them, just set sail.
I think an unloaded ship at a friendly port is worth more than a loaded ship that has been sunk.
The only good part is that my air units at Pearl Harbor did not suffer any losses. A nd I will
have lots of old, slow BBs to do Naval Bombardments.
He did land at Mersing on turn 2 so I will probably loose Malaya quickly.
Palambang was invaded on turn 3 and captured turn 4. It looks like the damage was minor( 95 oil, 78 refinery)
