Ship design obsolescence and other management issues
Posted: Thu May 28, 2015 3:31 pm
Hello again,
Thanks to everyone's help so far, I am now playing a much more informed game. [:)] However, there are still many things I can't figure out regarding ship design (I have my game set to manual ship design, fleet management, and construction/upgrading/retrofitting), and here are some of the issues:
(1) When my research produces a new buildable component, my advisors would suggest retrofitting my ships and bases. Clicking on "show me first" doesn't seem to show me anything, is this right?
(2) When I follow their suggestion to retrofit ships, what are the specific things being done? Do they design new ships with the new components and retrofit all my ships to those designs??? Or do they upgrade my existing designs? Or something else?
(3) One annoying thing I discovered is that if I let the AI retrofit my ships and bases, sometimes they retrofit them from one design to another within the same role. E.g. I have two designs in the Escort role, one with "generic" weapons, another that only has ion weapons for disabling ships (not even sure if this is a good idea??). Sometimes the AI would retrofit my ships from the generic design to the ion-only design or vice versa! This happens with spaceports, too. I have a mini, barebones space port meant to be quickly constructed after colonising a new planet, and another slightly bigger one but both are under the Small Space Port subrole. The AI sometimes retrofits them from one design to another which is annoying. My other designs have this problem, too.
(4) Speaking of designs under the same role (or subrole?), only one of them will show up if I select "Show latest designs" or "Show latest buildable designs". I guess this makes sense because only one of the designs within the role is technically the "latest". But as I said above I might have different kinds of escorts, and I have to select "Show non-obsolete" or "Show buildable non-obsolete" designs to see all of them. This then becomes annoying because I will actually see lots of old, obsolete designs as well and I have to manually mark designs as obsolete after using the copy as new button to upgrade designs. Again this is clunky but at least manageable, but then it becomes annoying again when I select many designs and click on "Auto Upgrade Selected Designs" because I'll end up with a ton of old designs that I have to manually mark as obsolete. What is a more optimised way to manage all these designs and obsolescence when ship design is manual?
(5) I am enjoying manually designing ships and tinkering and figuring it all out. However, I'd like my ships to automatically retrofit themselves to the latest design in their own "line". By lines I mean the different designs I have under the same "role", e.g. a generic escort line vs an ion-only escort line, etc. etc. How can this be achieved? Right now I have to go to the Ships and Bases screen to manually find ships and bases to retrofit, often missing some of them because it is very hard for me to look at the list and see at a glance which ones have updated designs available, because there is no "design" column. And I can't figure out a way to name my designs so that need-to-be-retrofitted ships appear obvious in the Ships and Bases screen. How do people manage all this stuff in a big and busy galaxy with hundreds of ships if not more???
(6) I suspect for some of the above questions, the difference between roles and subroles become important. So what are the differences?
(7) What is the Optimized column for in the Designs screen???
(8) Somewhat related question: When building ships, does a construction yard build one component at a time or one ship at a time? That is, if I have 10 construction yards on a spaceport, can it build 10 ships simultaneously or would it be building 10 components on one ship simultaneously?
Right now I feel I am making a big mess of managing ship designs and keeping all ships updated and fully retrofitted. So any tips would be greatly appreciated! Thank you.
Thanks to everyone's help so far, I am now playing a much more informed game. [:)] However, there are still many things I can't figure out regarding ship design (I have my game set to manual ship design, fleet management, and construction/upgrading/retrofitting), and here are some of the issues:
(1) When my research produces a new buildable component, my advisors would suggest retrofitting my ships and bases. Clicking on "show me first" doesn't seem to show me anything, is this right?
(2) When I follow their suggestion to retrofit ships, what are the specific things being done? Do they design new ships with the new components and retrofit all my ships to those designs??? Or do they upgrade my existing designs? Or something else?
(3) One annoying thing I discovered is that if I let the AI retrofit my ships and bases, sometimes they retrofit them from one design to another within the same role. E.g. I have two designs in the Escort role, one with "generic" weapons, another that only has ion weapons for disabling ships (not even sure if this is a good idea??). Sometimes the AI would retrofit my ships from the generic design to the ion-only design or vice versa! This happens with spaceports, too. I have a mini, barebones space port meant to be quickly constructed after colonising a new planet, and another slightly bigger one but both are under the Small Space Port subrole. The AI sometimes retrofits them from one design to another which is annoying. My other designs have this problem, too.
(4) Speaking of designs under the same role (or subrole?), only one of them will show up if I select "Show latest designs" or "Show latest buildable designs". I guess this makes sense because only one of the designs within the role is technically the "latest". But as I said above I might have different kinds of escorts, and I have to select "Show non-obsolete" or "Show buildable non-obsolete" designs to see all of them. This then becomes annoying because I will actually see lots of old, obsolete designs as well and I have to manually mark designs as obsolete after using the copy as new button to upgrade designs. Again this is clunky but at least manageable, but then it becomes annoying again when I select many designs and click on "Auto Upgrade Selected Designs" because I'll end up with a ton of old designs that I have to manually mark as obsolete. What is a more optimised way to manage all these designs and obsolescence when ship design is manual?
(5) I am enjoying manually designing ships and tinkering and figuring it all out. However, I'd like my ships to automatically retrofit themselves to the latest design in their own "line". By lines I mean the different designs I have under the same "role", e.g. a generic escort line vs an ion-only escort line, etc. etc. How can this be achieved? Right now I have to go to the Ships and Bases screen to manually find ships and bases to retrofit, often missing some of them because it is very hard for me to look at the list and see at a glance which ones have updated designs available, because there is no "design" column. And I can't figure out a way to name my designs so that need-to-be-retrofitted ships appear obvious in the Ships and Bases screen. How do people manage all this stuff in a big and busy galaxy with hundreds of ships if not more???
(6) I suspect for some of the above questions, the difference between roles and subroles become important. So what are the differences?
(7) What is the Optimized column for in the Designs screen???
(8) Somewhat related question: When building ships, does a construction yard build one component at a time or one ship at a time? That is, if I have 10 construction yards on a spaceport, can it build 10 ships simultaneously or would it be building 10 components on one ship simultaneously?
Right now I feel I am making a big mess of managing ship designs and keeping all ships updated and fully retrofitted. So any tips would be greatly appreciated! Thank you.