tracing a path for re-organizing units
Posted: Sat May 30, 2015 12:31 am
This is a part of the game I need to dial in a lot better on cardboard.
A unit can be re-organized by an HQ by tracing a path from the HQ to the unit up to the HQ's re-org value in _motorized movement points_
I know we have blown that in some games. It does lead to a few questions though
Does it matter if the Motorized Movement Optional is in use? (I think clearly the answer would be no, and I can't imagine a reason not to play with that Option).
Then there is the Weather ...
The path is supposed to be traced "like a basic supply path" - so clearly you can't trace through a ZoC unless a unit on your side occupies the ZoC'd hex.
But basic supply paths are reduced by bad weather in certain specific ways. Weather affects movement points in a different way, generally doubling movement point costs in Rain, Storm, or Blizzard.
Which do you use for calculating possible range for re-organization?
A final one - what happens if the Railway Movement Bonus Optional is in play?
(I never ever use that one)
I liked a House Rule type Optional (not in MWiF at all of course) from the last Annual about moving in Snow.... but I have no idea how to use that one during the Re-Org phase.
A unit can be re-organized by an HQ by tracing a path from the HQ to the unit up to the HQ's re-org value in _motorized movement points_
I know we have blown that in some games. It does lead to a few questions though
Does it matter if the Motorized Movement Optional is in use? (I think clearly the answer would be no, and I can't imagine a reason not to play with that Option).
Then there is the Weather ...
The path is supposed to be traced "like a basic supply path" - so clearly you can't trace through a ZoC unless a unit on your side occupies the ZoC'd hex.
But basic supply paths are reduced by bad weather in certain specific ways. Weather affects movement points in a different way, generally doubling movement point costs in Rain, Storm, or Blizzard.
Which do you use for calculating possible range for re-organization?
A final one - what happens if the Railway Movement Bonus Optional is in play?
(I never ever use that one)
I liked a House Rule type Optional (not in MWiF at all of course) from the last Annual about moving in Snow.... but I have no idea how to use that one during the Re-Org phase.