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Fortified bunkers supporting pirate raiders instead of defenders
Posted: Sun Jun 07, 2015 3:14 pm
by ringor
One of my planets (garrisoned troops, fortified bunker, medium space port) somehow gets infected [;)] by a hidden pirate base. Oooookay. I discover the hidden base as "0% complete" and attack it with my garrisoned troops (supported by local militia).
But.
The pirate raiders get the 100% bonus for defensive planetery facilities instead of my garrisoned troops.
Did they kick my troops out of their bunkers without them realising it? [X(]
If I remember correctly, a stationed troop general also counted for the pirates instead of the local troops the last time I attacked a hidden base (I didn't keep that save file though - this time I'm better prepared [;)]).
RE: Fortified bunkers supporting pirate raiders instead of defenders
Posted: Mon Jun 08, 2015 1:32 pm
by catweasel
Remindes me of another annoying bug: If you drop troops while an attack is in progress, they will join the wrong side. Just had this recently with the latest patch. No save game as well.
RE: Fortified bunkers supporting pirate raiders instead of defenders
Posted: Mon Jun 08, 2015 2:49 pm
by HerpInYourDerp
The bug is probably due to the game not checking or tagging objects' ownership properly and crudely lumping everything involved with ground combat based solely on attacking/defending.
RE: Fortified bunkers supporting pirate raiders instead of defenders
Posted: Tue Jun 09, 2015 3:24 am
by catweasel
Did some more ground combat and noticed units being build while a combat is lost (and the colony in result), still appear "ghost like" in my unit list, based at the lost colony. Seems some flaws are there in general.
RE: Fortified bunkers supporting pirate raiders instead of defenders
Posted: Wed Jun 10, 2015 2:31 pm
by Kastor6767
Remindes me of another annoying bug: If you drop troops while an attack is in progress, they will join the wrong side. Just had this recently with the latest patch. No save game as well.
Yes, I registered on this forum just to post this bug, but it's already on the first page, lol. Patch is latest, .12.
Me:
playing pirate (faction name is "Ketagor Group"); planet with my pirate base(first one, not fortress and not network) is being raided by competitors; I fend off their ships, then unload my troops to help defeat the invasion and... my freshly unloaded troops are helping attackers.
Forum doesn't allow me to post screenshot in a normal way, so here it is
h t t p colon slash slash i dot imgur dot com slash tureF9i dot png
RE: Fortified bunkers supporting pirate raiders instead of defenders
Posted: Wed Jun 10, 2015 3:03 pm
by Bingeling
The image from the post above:
