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Q about "Routing server for multiplayer play"

Posted: Tue Jun 09, 2015 9:23 am
by Floyd
Does this feature mean a dedicated computer hosting the game
and if yes, is a second licence required?

RE: Q about "Routing server for multiplayer play"

Posted: Tue Jun 09, 2015 11:08 am
by e_barkmann
no it is a way to bypass NAT issues. I still find the host has to set port forwarding correctly, but not normally needed for joining players.

RE: Q about "Routing server for multiplayer play"

Posted: Tue Jun 09, 2015 1:19 pm
by ETF
Will there be any LAN issues. We have our club session every Saturday night. We all have a copy. Any tricks we need to know about?

RE: Q about "Routing server for multiplayer play"

Posted: Tue Jun 09, 2015 6:44 pm
by Jim_NSD
Shouldn't be, I would use LAN play between my desktop and laptop to test items in MP during development. Just use the local IP used inside the LAN and do direct connect and you should be just fine.

-Jim

RE: Q about "Routing server for multiplayer play"

Posted: Wed Jun 10, 2015 5:10 pm
by ETF
Great thanks!