Firepower and range relationship

John Tiller's Campaign Series exemplifies tactical war-gaming at its finest by bringing you the entire collection of TalonSoft's award-winning campaign series. Containing TalonSoft's West Front, East Front, and Rising Sun platoon-level combat series, as well as all of the official add-ons and expansion packs, the Matrix Edition allows players to dictate the events of World War II from the tumultuous beginning to its climatic conclusion. We are working together with original programmer John Tiller to bring you this updated edition.

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Nox0s
Posts: 63
Joined: Sat Sep 11, 2010 12:13 am

Firepower and range relationship

Post by Nox0s »

I am having trouble understanding how this works. If I pull up say a German Engineer Platoon 30 unit, it says it has a soft attack value of "3" in the F2 unit description screen. When I click on the little range display within said screen it shows a value of 18 at point blank range. This is from 6 Strength x that value of 3 correct?

Why then does a 6 SP Pzgr 42 platoon only show a value of 12 at point blank, when it has a higher soft attack value of 4?
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Jason Petho
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RE: Firepower and range relationship

Post by Jason Petho »

Is your platoon fatigued? Disrupted? Targeting something in defensive fortifications? The math is taken care of for you, but there are a lot of behind the scenes calculations to determine what your final attack value is.

Can you post a screenshot?
Deepstuff3725
Posts: 157
Joined: Sat Mar 01, 2014 4:38 pm
Location: Indianapolis, IN, USA

RE: Firepower and range relationship

Post by Deepstuff3725 »

Really like the game.

Just wondering if there could be an "option" to have aircraft be played more like the other units in the game?

For instance, the unit could be moved around the map similar to a tank or infantry unit. There could be high movement allowance per turn, much more than regular ground units, and this amount could vary depending on the performance capability of each aircraft.
For firepower, it could have separate ratings for air to ground and air to air, and in the game you can choose between a ground attack or air to air attack during the turn.
Perhaps each aircraft would have a minimum movement requirement to keep the plane in the air.

Thinking this could add another level of fun and strategy to the game.

Could this be done?
Deepstuff3725
Posts: 157
Joined: Sat Mar 01, 2014 4:38 pm
Location: Indianapolis, IN, USA

RE: Firepower and range relationship

Post by Deepstuff3725 »

Sorry, the post above was meant for the Wish List section.
Jeff
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Crossroads
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RE: Firepower and range relationship

Post by Crossroads »

ORIGINAL: Deepstuff123

Really like the game.

Just wondering if there could be an "option" to have aircraft be played more like the other units in the game?

For instance, the unit could be moved around the map similar to a tank or infantry unit. There could be high movement allowance per turn, much more than regular ground units, and this amount could vary depending on the performance capability of each aircraft.
For firepower, it could have separate ratings for air to ground and air to air, and in the game you can choose between a ground attack or air to air attack during the turn.
Perhaps each aircraft would have a minimum movement requirement to keep the plane in the air.

Thinking this could add another level of fun and strategy to the game.

Could this be done?

Hello Deepstuff,

JTCS already has on-map aircraft, not many scenarios use them though.

So what you might want to do is open a favorite scenario of yours using the editors, first add on-map aircraft to OOB file using OOB Editor, then add them to the battle using the Scenario Editor.

Use "Save As" function with Scenario Editor to save the scenario file under a new name, if you want to preserve the original. You could also add something to the scenario title, such as from WF: "Too Little Too Late" -> "Too Little Too Late - With On-Map Aircraft".

On-map aircraft are explained from page 126 on your manual, and there's a Bootcamp scenario for them as well.

I hope you enjoy them [:)]
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