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Sound format?

Posted: Sat Jun 13, 2015 5:32 am
by jungelsj_slith
Has anyone successfully edited/added sounds yet? I can't get anything to play within the game - I'm using sound forge, and I've matched the parameters of the default sounds -

16,000, 16-bit, stereo, which comes out to 512kbs, like the mod guide says. I also tried cutting them down to below one second in length, still no luck.

RE: Sound format?

Posted: Sat Jun 13, 2015 1:42 pm
by CapnDarwin
Are you replacing existing sounds? Can you post one for us to test?

RE: Sound format?

Posted: Sat Jun 13, 2015 1:52 pm
by jungelsj_slith
Capn thanks for the reply, still messing with it. It looks like it's not a sound format issue, but an issue with the numbering system. So I can add a "k.wav", but not "k1.wav,k2.wav,k3.wav" etc. A single sound will work, multiple sounds won't play (same files renamed.) Is that expected? Do I have to do some other setup to get multiple sounds working?

In the data files, I have the sound field as "k.wav"

-edit - sorry, and yes, I'm adding new sounds, not replacing existing ones

RE: Sound format?

Posted: Sat Dec 05, 2015 10:47 pm
by Stimpak
I've replaced the "Nuke" sound with the effects from The Day After. Helps make it more ominous [;)]

RE: Sound format?

Posted: Fri Jan 22, 2016 5:38 am
by Recognition
I made a sound package I use in game a year or so ago.
I tweaked a few sounds for my gameplay.
Basically just background chatter and communication sounds added to the original sounds.

You can download here.

https://dl.dropboxusercontent.com/u/29354706/Audio.zip

Cheers

Readme included...

To Install.
First make a backup copy of your Audio folder in Flashpoint Campaigns Red storm/Assets/Audio.
Then just simply unpack the zipped Audio folder into your Assets/ folder.

When asked to overwrite files say "Yes"




RE: Sound format?

Posted: Fri Jun 03, 2016 11:31 pm
by jungelsj_slith
So more on this issue - if I replace existing sound names, such as "tank cannon1.wav, tank cannon2.wav" etc, the random sound choices will work.

New sound names without the sequential numbering will also work - but as soon as I append it with numbers, no sound will play (lgun.wav will work, but not lgun1, lgun2, etc.) So essentially if I add new sound names, I can only use one sound.

So is this a case of only the default sound names being precached or something like that? I wanted to not replace the existing sound names so I'm not stepping on any default stuff when I'm modding. Doesn't appear to have anything to do with sound formatting.

RE: Sound format?

Posted: Fri Jun 03, 2016 11:45 pm
by CapnDarwin
You are hitting a limitation of the way the code was done. The multiple sounds are hard coded in the number of them we are using. Adding a new single sound and pointing to it will work. We will have to rethink the multi-sounds and modding in Southern Storm.

RE: Sound format?

Posted: Fri Jun 03, 2016 11:52 pm
by jungelsj_slith
Thanks Darwin, will use the existing names for variety for now.