Cavalry effectiveness and other reflections
Posted: Sat Jun 13, 2015 8:50 am
Really starting to get the hang of this I think. I tried the full battle as the French with a 1:1 sprite ratio and it ran really smoothly until I decided to fling everyone into the battle as the French and I mean everyone!
I think I may go to the default scale to see if it is kinder on my system. For the most part the AI did a good job when I gave it command and it was nice to come back to an area of the battlefield that I had left to focus elsewhere only to find that my troops had done the job assigned to them e.g. taking Hougemont.
I started to carefully watch cavalry actions and a few things strike me as strange. Firstly I like that the AI is good at forming square but also that they don't always do so in a manner that seems to reflect the training of the troops e.g. militia will not do so very effectively. Cav are very effective at causing an enemy infantry target to rout if they are not in square - all to the good. The problems to me though seem to stem from 2 things: Firstly cav seem quite slow even when charging - as soon as they make contact with the enemy the latter typically turn and run. Fine but they seem to do so at virtually the same speed as the cav! This results in very few casualties which is my second concern. Cav vs cav is plenty bloody, akin to inf vs inf but I just watch a cuirassier regiment pursue a routing dutch militia unit and cause not a single casualty even though on my screen they are fully in contact. They also tend to stop charging and I have to hit the charge button repeatedly to get them moving again.
Has anyone any thoughts on this? Oh and final question: how do you rally routing troops? They just keep on running in my game.
I think I may go to the default scale to see if it is kinder on my system. For the most part the AI did a good job when I gave it command and it was nice to come back to an area of the battlefield that I had left to focus elsewhere only to find that my troops had done the job assigned to them e.g. taking Hougemont.
I started to carefully watch cavalry actions and a few things strike me as strange. Firstly I like that the AI is good at forming square but also that they don't always do so in a manner that seems to reflect the training of the troops e.g. militia will not do so very effectively. Cav are very effective at causing an enemy infantry target to rout if they are not in square - all to the good. The problems to me though seem to stem from 2 things: Firstly cav seem quite slow even when charging - as soon as they make contact with the enemy the latter typically turn and run. Fine but they seem to do so at virtually the same speed as the cav! This results in very few casualties which is my second concern. Cav vs cav is plenty bloody, akin to inf vs inf but I just watch a cuirassier regiment pursue a routing dutch militia unit and cause not a single casualty even though on my screen they are fully in contact. They also tend to stop charging and I have to hit the charge button repeatedly to get them moving again.
Has anyone any thoughts on this? Oh and final question: how do you rally routing troops? They just keep on running in my game.