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What is involved with ENH FR scenario conversion?
Posted: Sat Jun 13, 2015 9:23 pm
by Warhorse
I have at least 4 scenario's in SPWAW, that I would like to be able to play with ENH, what is needed to convert them?
RE: What is involved with ENH FR scenario conversion?
Posted: Sun Jun 14, 2015 6:25 am
by JEB Davis
Try this link:
http://enhanced.freeforums.org/editing- ... -t146.html
Try searching the Depot also, but I don't know the threads off-hand other than this recent one:
http://spwaw.com/phpBB2/viewtopic.php?t=27841
RE: What is involved with ENH FR scenario conversion?
Posted: Sun Jun 14, 2015 9:22 am
by Warhorse
Excellent, that's what I needed, thanks for the prompt answer, my friend!
RE: What is involved with ENH FR scenario conversion?
Posted: Mon Jun 15, 2015 12:23 pm
by Major_Mess
ORIGINAL: Warhorse
I have at least 4 scenario's in SPWAW, that I would like to be able to play with ENH, what is needed to convert them?
Dude, which ones are they, maybe I can help?
cheers
MM
RE: What is involved with ENH FR scenario conversion?
Posted: Mon Jun 15, 2015 4:49 pm
by Warhorse
Hey man, what's happening!?
Old numbers in the stock scenarios-
130 Zajta
141 Dicker Max (Enhanced doesn't include this vehicle however!?[:@])
148 Banya Pass
337 Turncoats
Been so long ago, I forgot I made them!!
Playiung Turncoats now in the vanilla install, good stuff!
Thanks in advance for any help, appreciate it!
RE: What is involved with ENH FR scenario conversion?
Posted: Tue Jun 16, 2015 2:42 pm
by Major_Mess
ORIGINAL: Warhorse
Zajta
Dicker Max (Enhanced doesn't include this vehicle however!?[:@])
Banya Pass
Turncoats
Okey Dokie, I sourced all of these with Falcon's most excellent compilation of scenarios.
The first one threw me for a bit - different name - but I got the tools to sort this sh*t out.
Attached is the first one of yours to be tackled:
Dicker Max...... tee hee hee. IMHO this name sounds like it's from Monty Python's Life of Brian. I can't stop giggling [:)]
And Yes Mr. Warhorse, your beloved 10.5cm Pz IVa's are still in the game my friend. A lot of Ze Germans rare crap is now collected in the Republican Spain OOB, where I found your hardware.
Enjoy.
the rest to follow as I get to them.
cheers
Major Mess
EDIT: What??? I can't attach .zip files??? WTF????
EDIT2: Sigh ................. file is attached as a .txt file, pls change extension to .zip.
EDIT3: I'm lazy, you'll probably have to change the scenario # to work with your install.
[center]*******[/center]
EDIT4: Mike, I'm noticing while puttering away that the speeds of the tanks are all waaaaaaaay slower than what the OOB's want. Is that your doing?, a design thang?, or just some jumbled up versions I have to fight?
FWIW I left the speeds as they were presented to me in the (tee hee hee) Dicker Max scen.
thks
MM
RE: What is involved with ENH FR scenario conversion?
Posted: Tue Jun 16, 2015 3:12 pm
by Matt R
Turncoats was and still is my favorite scenario of all time. I actually adapted it to WinSPWW2 but it sucked. Leave it to me, eh? [:'(]
RE: What is involved with ENH FR scenario conversion?
Posted: Tue Jun 16, 2015 5:34 pm
by Warhorse
@ Matt R-No kidding?! Thanks man, I'm actually making a scenario for SPWW2 right now, an adaptation of one I made for JTCS EF, called Forward the Armored Brigade! 1944 Bulgarian armored force against dug in elements ot eh 13th Regiment of the 7th SS Mountain Division at Vlasotince! Can you tell I LOVE Minor countries?!!
@ MM- tsk, tsk, dirty mind!! I forgot a lot of stuff got put into the Spanish oob, thanks man!!
The speeds were from waaaaay back, initially the speeds were to be realistic, but the powers that be decided to up them so as to cover ground, I was pissed, took me 6 months to do all the oob's! One of the reasons I left the team back then...
RE: What is involved with ENH FR scenario conversion?
Posted: Tue Jun 16, 2015 6:47 pm
by Riitaoja
I never got used to the new speeds either. It's crazy how long distances tanks / vehicles move in a turn. Luckily this game allows oob editing so I just use a custom set with the old slower speeds. [;)]
Edit: Just to clarify I mean the speed that the vehicles / tanks had in SP1 and the SPWW2 mods. Those are alot slower than in SPWAW.
RE: What is involved with ENH FR scenario conversion?
Posted: Tue Jun 16, 2015 7:28 pm
by Matt R
You designed that one, Mike? I guess I was thinking it was Figmo Faletti. Well my hat's off to you, my old friend! Do you have WinSPWW2? I'll post my crappy conversion for you, if you'd like.
RE: What is involved with ENH FR scenario conversion?
Posted: Tue Jun 16, 2015 9:24 pm
by Warhorse
ORIGINAL: Matt R
You designed that one, Mike? I guess I was thinking it was Figmo Faletti. Well my hat's off to you, my old friend! Do you have WinSPWW2? I'll post my crappy conversion for you, if you'd like.
I designed the one with the Bulgarians attacking the Germans in the mountains, they have StuG's, PZIV's, and PSW 222's. Figmo might have made one too, under that name, but mine is the Bulgarian, if that is the one you mean?!
Yes, I DO have WINSPWW2, and would look forward to seeing your adaptation! Playtesting the other one right now on Winspww2, gotta tweak it, but Bulgarians getting hurt pretty bad at the first bridge already!
RE: What is involved with ENH FR scenario conversion?
Posted: Tue Jun 16, 2015 10:36 pm
by Matt R
Well, looks like I overwrote it with the last patch :/
The main thing I did was replace the German StuGs with panzerjagers and off-brand foreign tanks, mostly French. You'd have liked it, hehe!
I remember it was pretty messy, but it didn't play as well as your scenario.
Matt
RE: What is involved with ENH FR scenario conversion?
Posted: Wed Jun 17, 2015 5:53 pm
by Warhorse
Oh man, that sucks!
RE: What is involved with ENH FR scenario conversion?
Posted: Wed Jun 17, 2015 6:03 pm
by Major_Mess
ORIGINAL: Warhorse
The speeds were from waaaaay back, initially the speeds were to be realistic, but the powers that be decided to up them so as to cover ground, I was pissed, took me 6 months to do all the oob's! One of the reasons I left the team back then...
ORIGINAL: Riitaoja
I never got used to the new speeds either. It's crazy how long distances tanks / vehicles move in a turn.
I agree completely with you guys, when I started revising some scens for FR I played around with dropping the speeds, ended up making a formula of sorts to try and stay sorta consistent ............... but it's a lot of work.
I ended up only re-doing one of 'em - Wittmans Gamble (I think?) but I had to re-do EVERYTHING.
Anyhoo .............. Warhorse!
Here's another scen for ya - Ancient Enemies.
You did say you like 'em big, didn't you?
attachment to be changed to a .zip file / you'll have to change the scen #
cheers
MM
RE: What is involved with ENH FR scenario conversion?
Posted: Wed Jun 17, 2015 6:35 pm
by JEB Davis
It's good to hear there are some of you out there that think like I do about the vehicle speeds.
RE: What is involved with ENH FR scenario conversion?
Posted: Wed Jun 17, 2015 8:10 pm
by Warhorse
ORIGINAL: Major Mess
ORIGINAL: Warhorse
The speeds were from waaaaay back, initially the speeds were to be realistic, but the powers that be decided to up them so as to cover ground, I was pissed, took me 6 months to do all the oob's! One of the reasons I left the team back then...
ORIGINAL: Riitaoja
I never got used to the new speeds either. It's crazy how long distances tanks / vehicles move in a turn.
I agree completely with you guys, when I started revising some scens for FR I played around with dropping the speeds, ended up making a formula of sorts to try and stay sorta consistent ............... but it's a lot of work.
I ended up only re-doing one of 'em - Wittmans Gamble (I think?) but I had to re-do EVERYTHING.
Anyhoo .............. Warhorse!
Here's another scen for ya - Ancient Enemies.
You did say you like 'em big, didn't you?
attachment to be changed to a .zip file / you'll have to change the scen #
cheers
MM
SAWEET!! Thanks very much, so cool to play these again, appreciate your time, I know it must be tedious?!
When I originally did the speeds, I have the books/data for most everything, I did tests with open ground, and roads to take the real life speed, and get it to match the in game using KPH. However, then the maps sizes were expanded, all of a sudden 6 months of work was flushed by a guy from Ireland, without anyone telling me!!! I would like to redo it sometime, but time consuming, I do probably have all those original oob's though, I save everything!
RE: What is involved with ENH FR scenario conversion?
Posted: Wed Jun 17, 2015 8:11 pm
by Warhorse
ORIGINAL: JEB Davis
It's good to hear there are some of you out there that think like I do about the vehicle speeds.
I hear ya, would like to retrofit, but man, what a lot of work, I would get admonished at for getting sidetracked from working on Middle East project for Matrix/Slitherine, still....[:D]
RE: What is involved with ENH FR scenario conversion?
Posted: Thu Jun 18, 2015 5:54 pm
by Major_Mess
ORIGINAL: Warhorse
SAWEET!! Thanks very much, ... ... ... ... I know it must be tedious?!
You're more than welcome, and funny enough I like revising these scens. I've got a system, it kinda works and it keeps my little brain active.
I'm also learning a whole bunch about how this old girl ticks.
I think in the next month or three I'm gonna start work on a campaign. I got ideas mannnnnnnnn.
Oh Yeah, PM'd you.
And another thing, fer gawd's sake man, don't get that Matrix mob mad at you. geeeeez.
cheers
MM
RE: What is involved with ENH FR scenario conversion?
Posted: Tue Jun 23, 2015 5:57 pm
by Major_Mess
Warhorse, here's Banya Pass.
Usual steps to take to install.
enjoy.
Major Mess
Fake Edit: Mike, I'm working on Turncoats right now. Ima bit puzzled tho ......
Is this an PBEM game?
Or do Ze Germans really work their way to the Exit Hex as the computer opponent?
Lemme know, and I'll crank that puppy out.
MM
RE: What is involved with ENH FR scenario conversion?
Posted: Wed Jun 24, 2015 11:47 am
by Riitaoja
ORIGINAL: Major Mess
Fake Edit: Mike, I'm working on Turncoats right now. Ima bit puzzled tho ......
Is this an PBEM game?
Or do Ze Germans really work their way to the Exit Hex as the computer opponent?
Lemme know, and I'll crank that puppy out.
MM
Thats very odd. The version I have of the scenario Turncoats does not have any Exit Hex. All hexes are normal ones that scrore points at the end of battle.