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The the new context menu system after the introduction

Posted: Sun Jun 14, 2015 6:09 am
by Templer_12
The new context menu system after the introduction.

With practice, the new context menu system works quite well for me.
The old or the new system? I get along well with both.

NorbSoftDev offer both systems. Nice that we have a choice here.

RE: The the new context menu system after the introduction

Posted: Sun Jun 14, 2015 6:31 am
by Leffe7
Thanks for the feedback! It means a lot.

RE: The the new context menu system after the introduction

Posted: Sun Jun 14, 2015 6:36 am
by pjsynnott
I'm used to context menus like that from the Combat Mission games. It works fine for me, but the grog toolbar gives more options. If the button I want is in the context menu I'll use it, otherwise go grog...

RE: The the new context menu system after the introduction

Posted: Sun Jun 14, 2015 9:58 am
by con20or
I am seeing alot of early doubters coming around on the forum :)

We did a survey across the entire test team to ID the absolute essential buttons for playing and the context menu represents that. We played through all 20 scenarios and months of multiplayer testing using that toolbar - so it definitely works. Having said that, each to their own playing style - we like to let the player play how they like, hence the grog toolbar.

RE: The the new context menu system after the introduction

Posted: Sun Jun 14, 2015 11:06 am
by vincere
I never got past trying the demos for earlier games, partly the setting, learning curve and partly UI.

One day and I have this enough that I am comfortable with 2 divs.

Keep going to press space bar to see when all units will end up - is there any key to show all destinations????

RE: The the new context menu system after the introduction

Posted: Sun Jun 14, 2015 11:09 am
by con20or
You have two options

1. Press the N key and you will see the destinatyion of every unit on the movement map.
2. Alternatively if you select the senior general of a formation you should see destination markers for all of his subordinates in-game.

RE: The the new context menu system after the introduction

Posted: Sun Jun 14, 2015 11:15 am
by vincere
ORIGINAL: con20or

You have two options

1. Press the N key and you will see the destinatyion of every unit on the movement map.
2. Alternatively if you select the senior general of a formation you should see destination markers for all of his subordinates in-game.


Thanks- that will help [:)]
A key would be useful too for speed/ease though.

Am I right in thinking that we cannot order movement on the maps?


RE: The the new context menu system after the introduction

Posted: Sun Jun 14, 2015 11:19 am
by con20or
You can order movement with the 'movement map' - the 'N' key. The 'M' key brings up the situation map, showing you where everyone is currently. There are two maps in-game.

RE: The the new context menu system after the introduction

Posted: Sun Jun 14, 2015 11:21 am
by vincere
ORIGINAL: con20or

You can order movement with the 'movement map' - the 'N' key. The 'M' key brings up the situation map, showing you where everyone is currently. There are two maps in-game.

Thank you, that will save time during the advance to contact !!![8D]

RE: The the new context menu system after the introduction

Posted: Sun Jun 14, 2015 11:24 am
by con20or
It certainly will - the two maps are quite distinct, but each very useful.

RE: The the new context menu system after the introduction

Posted: Sun Jun 14, 2015 2:23 pm
by vincere
Still learning. I only found the charge button in my last battle [:D]

Sort of loosely fits here- Is there any way to order units while paused? That would be a HUGE help for C&C

RE: The the new context menu system after the introduction

Posted: Sun Jun 14, 2015 2:29 pm
by con20or
No, we have discussed that often but it is too gamey in our opinion for a high realism wargame. Time runs on, run with it :)

If you REALLY want to do it, it would be easy to mod so the movement map or courier menu so the game paused when open. The SDK will be released soon, all info will be there.

RE: The the new context menu system after the introduction

Posted: Sun Jun 14, 2015 10:06 pm
by jomni
I discovered that you can actually cancel a right click by just pressing the envelope button (submit chain command).

RE: The the new context menu system after the introduction

Posted: Mon Jun 15, 2015 4:38 am
by vincere
ORIGINAL: con20or

No, we have discussed that often but it is too gamey in our opinion for a high realism wargame. Time runs on, run with it :)

If you REALLY want to do it, it would be easy to mod so the movement map or courier menu so the game paused when open. The SDK will be released soon, all info will be there.

I can see that for multiplayer. But reckon single player should be player choice- especially as almost every forum thread I read with Scourge of War vets posting said it gets unmanageable or difficult to manage after a Corps- some less so.

An that was the vets [X(]

RE: The the new context menu system after the introduction

Posted: Mon Jun 15, 2015 4:41 am
by vincere
ORIGINAL: con20or

You have two options

1. Press the N key and you will see the destinatyion of every unit on the movement map.
2. Alternatively if you select the senior general of a formation you should see destination markers for all of his subordinates in-game.


Realised that when I need to see other units movement destination is when I am moving other units.

Ie to move them so their frontages don't overlap. So N doesn't work, and reselecting other units to check cumbersome.

This is a more tricky issue when moving brigades- which in my early days seems like one of the optimal manoeuvre unit sizes.