Game keeps the same old defects
Posted: Mon Jun 15, 2015 12:23 am
I am extremely disappointed that the game keeps most of the old bad behaviors from WitE -- even if it costs the same full amount as a brand new game. For that amount I would expect that some of the old irritations would have gone away, but looks like they are going to stay forever.
A simple example: I click on AFHQ, and I see it has I FF Corps; great. I click on I FF Corps and I can see its composition. But, where is it? I would have expected that after 5 years of game development I would get a button to Find the unit on the map, or if I clicked on the icon it would find it on the map.
The inability to find your units in the map is one of the biggest irritations in WitE, and lo and behold continues in WitW -- with some other added irritations. Still in AFHQ, now I see several units listing in there. Great. Now, which ones are in the map and which ones are not? I have no idea! Clicking on the link doesn't help. Finding your units in the map is one of the most basic things in a wargame. But I'm back to not only the old bore of following command lines with Shift-Z to find my units, but also now I need to figure out if some units are in the map at all, or not.
Another example: I see the slick, brand-new AD screen. Great. Then I want to see how many aircrafts an air group has lost. I can't - I can't believe this. The air group screen has the number of kills for the group, per pilot, but still doesn't list how many aircrafts were lost. I must be the only one that is curious how many aircrafts a fighter group lost in order to achieve 10 kills. Again, knowing the exchange ratios for your air groups is one of the most basic things in air combat, but just like WitE I can only know the mush of the global kills and losses.
It's like at some point in time God said "Thou shall not click to find your units!", and that is set in stone; and "Thou shall not know how many ac you lost in our unit!", and that's set in stone. And who knows what else - looks like some of the old limitations will stay around forever!
A simple example: I click on AFHQ, and I see it has I FF Corps; great. I click on I FF Corps and I can see its composition. But, where is it? I would have expected that after 5 years of game development I would get a button to Find the unit on the map, or if I clicked on the icon it would find it on the map.
The inability to find your units in the map is one of the biggest irritations in WitE, and lo and behold continues in WitW -- with some other added irritations. Still in AFHQ, now I see several units listing in there. Great. Now, which ones are in the map and which ones are not? I have no idea! Clicking on the link doesn't help. Finding your units in the map is one of the most basic things in a wargame. But I'm back to not only the old bore of following command lines with Shift-Z to find my units, but also now I need to figure out if some units are in the map at all, or not.
Another example: I see the slick, brand-new AD screen. Great. Then I want to see how many aircrafts an air group has lost. I can't - I can't believe this. The air group screen has the number of kills for the group, per pilot, but still doesn't list how many aircrafts were lost. I must be the only one that is curious how many aircrafts a fighter group lost in order to achieve 10 kills. Again, knowing the exchange ratios for your air groups is one of the most basic things in air combat, but just like WitE I can only know the mush of the global kills and losses.
It's like at some point in time God said "Thou shall not click to find your units!", and that is set in stone; and "Thou shall not know how many ac you lost in our unit!", and that's set in stone. And who knows what else - looks like some of the old limitations will stay around forever!