a noobs first impressions
Posted: Fri Jun 19, 2015 11:55 am
Hi everyone...
I have been playing the game for a few days now (i have a lot of free time on my hands right now.. so i have been litereally playing for a few days now...) and I have a somewhat mixed opinion of the game right now...
Overall I would say it is a game with tremendous potential that in my opinion falls sadly short of what it could be.
Some (or all [8D]) of my assessments may be wrong due to my inexperience so feel free to set me straight... but realy felt I hade to get this off my chest...
So... how do I arrive at that conclusion?
Well as for the great potential... the database and the way the weapons and vehicles (for lack of a better word (english is not my first language) planes, ships and bases are all vehicles...) interact with each other were actually the reason why i bought the game.
I am not an expert of how weapon systems work in real life so I will assume that the game's simulation is a rather close representation of what would actually happen.
So for the Cons...
1. Next to ingame help... the tutorials are sort of useful. but i beleive they were made for a different version of the UI
2. there are several problem with the handling of units. for example after I issued a manual RTB-order to one of my planes it was not possible to revert that order. so a fully fueled an fully armed aircraft went back to the base (for a rather lengthy refit) and could not be convinced to do anything else.
another thing would be submarines with diesel engines. I have not found a way to get a sub to use the diesel engine. The only way I could get my sub to use the diesel engine was by having it deplete the battery.
3. Another problem I think is that I can't really find out what a unit is currently doing. If it is not assinged to a mission (because I am trying to micro manage it) it does not really tell me what it is up to. A list of tasks woudl be helpful (in real life a pilot would be able to tell you what he is up to... or there should be some other record of his missions)
Also an option to "divert from current mssion" would be nice. (Example a fighter flying on a course from A to B comes across a target. I would like the fighter to attack the target and then continue on its way)
4. Sometimes I feel that everybody under my command is a complete moron... (this is where i most suspect the fault is with myself rather than the game)
I have been playing the "Canary's Cage"-scenario that came with the game. And I have been losing it due some rather unexplicable (to me at least) behaviours.
REFUELING: When and how do planes refuel? I wanted to assemble a strike against the enemy's ships I therefor assigned my F-18s to a support mission to form up before attacking. Right next to the formup position there were two tankers circling so the F-18s could refuel. They did not... well maybe they did not need to...
So I ordered them on the strike mission. They started towards the enemy's ships and after a few miles turned around with RTB(Bingo)... and completly ignored the tankers. One of them even ran out of fuel on the way back and crashed... (I had checked their doctrine they were set to refuel always)
A manual refuel order would have helped quite a bit...
The other extreme was when I had two different refueling points (for two different patrols). Some of the aircraft would go across the wohle operation area to refuel.
Ans a last one... a bomber going for it's target just turns around to refuel... i would think that it coudl drop the bombs and refuel on the way home.
Well I hope I was making sense...
If anyone could help clear some of these things up a little bit I would be very grateful...
I have been playing the game for a few days now (i have a lot of free time on my hands right now.. so i have been litereally playing for a few days now...) and I have a somewhat mixed opinion of the game right now...
Overall I would say it is a game with tremendous potential that in my opinion falls sadly short of what it could be.
Some (or all [8D]) of my assessments may be wrong due to my inexperience so feel free to set me straight... but realy felt I hade to get this off my chest...
So... how do I arrive at that conclusion?
Well as for the great potential... the database and the way the weapons and vehicles (for lack of a better word (english is not my first language) planes, ships and bases are all vehicles...) interact with each other were actually the reason why i bought the game.
I am not an expert of how weapon systems work in real life so I will assume that the game's simulation is a rather close representation of what would actually happen.
So for the Cons...
1. Next to ingame help... the tutorials are sort of useful. but i beleive they were made for a different version of the UI
2. there are several problem with the handling of units. for example after I issued a manual RTB-order to one of my planes it was not possible to revert that order. so a fully fueled an fully armed aircraft went back to the base (for a rather lengthy refit) and could not be convinced to do anything else.
another thing would be submarines with diesel engines. I have not found a way to get a sub to use the diesel engine. The only way I could get my sub to use the diesel engine was by having it deplete the battery.
3. Another problem I think is that I can't really find out what a unit is currently doing. If it is not assinged to a mission (because I am trying to micro manage it) it does not really tell me what it is up to. A list of tasks woudl be helpful (in real life a pilot would be able to tell you what he is up to... or there should be some other record of his missions)
Also an option to "divert from current mssion" would be nice. (Example a fighter flying on a course from A to B comes across a target. I would like the fighter to attack the target and then continue on its way)
4. Sometimes I feel that everybody under my command is a complete moron... (this is where i most suspect the fault is with myself rather than the game)
I have been playing the "Canary's Cage"-scenario that came with the game. And I have been losing it due some rather unexplicable (to me at least) behaviours.
REFUELING: When and how do planes refuel? I wanted to assemble a strike against the enemy's ships I therefor assigned my F-18s to a support mission to form up before attacking. Right next to the formup position there were two tankers circling so the F-18s could refuel. They did not... well maybe they did not need to...
So I ordered them on the strike mission. They started towards the enemy's ships and after a few miles turned around with RTB(Bingo)... and completly ignored the tankers. One of them even ran out of fuel on the way back and crashed... (I had checked their doctrine they were set to refuel always)
A manual refuel order would have helped quite a bit...
The other extreme was when I had two different refueling points (for two different patrols). Some of the aircraft would go across the wohle operation area to refuel.
Ans a last one... a bomber going for it's target just turns around to refuel... i would think that it coudl drop the bombs and refuel on the way home.
Well I hope I was making sense...
If anyone could help clear some of these things up a little bit I would be very grateful...