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Abadan and scenario 33
Posted: Sat Jun 20, 2015 9:53 pm
by btd64
I can't seem to select the base, LCU, or the ship docked there. I have a save. will upload in a minute. This is Andy's AI improvement scenario.
File attached. Its a zip....GP
RE: Abadan and scenario 33
Posted: Sun Jun 21, 2015 5:01 am
by wdolson
Are you mixing the extended map with the standard map pwhexe or vice versa? Many mod scenarios use the extended map.
Bill
RE: Abadan and scenario 33
Posted: Sun Jun 21, 2015 9:47 pm
by btd64
Bill, No, this was a fresh install with the new update. Also I can't load troops in either a transport or amphibious TF at Aden. But I can select the troops from the map or base window and setup TF's at Aden. I am at 12/25/41. I checked an earlier save from 12/08/41 with the same results at Abadan. No troops at Aden to test with. All other off map bases work fine....GP
RE: Abadan and scenario 33
Posted: Mon Jun 22, 2015 4:19 am
by wdolson
Scenario 33 is not a stock scenario, so it must be a mod of some kind.
Bill
RE: Abadan and scenario 33
Posted: Tue Jun 23, 2015 1:10 pm
by moore4807
GP - take this with a large grain of salt... There was a map issue a couple years ago where Abadan and Aden were both offset by one hex to the East of where they appeared on the map - so the symptoms you describe were happening. What I can remember was it had something to do with the extended versions of modified maps and where the base was "located" in the PW hex files. If you click on the map around the open space Abadan or Aden and the port/base opens then the map file is probably your culprit.
hope it helps.
Jim
RE: Abadan and scenario 33
Posted: Tue Jun 23, 2015 9:28 pm
by btd64
ORIGINAL: wdolson
Scenario 33 is not a stock scenario, so it must be a mod of some kind.
Bill
Bill, Yes, this is the AI upgrade for scenario 1 that Andy Mac is working on. Standard map and map files from the vanilla game....GP
RE: Abadan and scenario 33
Posted: Tue Jun 23, 2015 9:32 pm
by btd64
ORIGINAL: moore4807
GP - take this with a large grain of salt... There was a map issue a couple years ago where Abadan and Aden were both offset by one hex to the East of where they appeared on the map - so the symptoms you describe were happening. What I can remember was it had something to do with the extended versions of modified maps and where the base was "located" in the PW hex files. If you click on the map around the open space Abadan or Aden and the port/base opens then the map file is probably your culprit.
hope it helps.
Jim
Thanks for the idea Jim. But as mentioned above, this is a Vanilla reload with no map changes. The only changes to the scenario 33 compared to scenario 1 is the AI and some bases here and there in OZ. See Andy Macs thread in the design part of this forum....GP
RE: Abadan and scenario 33
Posted: Tue Jun 23, 2015 10:19 pm
by btd64
I tested 3 other vanilla scenarios and all had the same problem. So I deleted and reinstalled. The issue has disappeared. I am going to re-download Andys revised scenario 33 and see what happens....GP
RE: Abadan and scenario 33
Posted: Tue Jun 23, 2015 10:42 pm
by wdolson
Sounds like you had the extended map pwhexe file and you were trying to use it with a standard map scenario.
Bill
RE: Abadan and scenario 33
Posted: Tue Jun 23, 2015 11:55 pm
by btd64
Bill, The only files I moved into this install was the AI upgrade from Andy. But I'm happy to say that the new install works with Andy's upgraded AI and the other scenarios. So, Problem may just of been a corrupted file in the install process. But thanks for the many suggestions and ideas....GP