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Mad Cav
Posted: Mon Jun 22, 2015 5:03 am
by ulsterandy
My British Cav must be Japaneses, when I have them going fast towards French Inf in lines and tell them to charge they turn and race towards French squares and Banzai on the squares. I know that British Cav was bad but not this mad.
RE: Mad Cav
Posted: Mon Jun 22, 2015 5:05 am
by jomni
Why did you command them to charge in the first place?
RE: Mad Cav
Posted: Mon Jun 22, 2015 7:32 am
by con20or
When you order a cavalry unit to charge they will charge the nearest unit. If they are left to AI control they will almost never charge a square.
RE: Mad Cav
Posted: Mon Jun 22, 2015 7:38 am
by Gunfreak
ORIGINAL: con20or
When you order a cavalry unit to charge they will charge the nearest unit. If they are left to AI control they will almost never charge a square.
Mine often do, they seem to be "testing" the squares. They charge, loose some men, pull back then try later(this is when they work closely with infantry)
RE: Mad Cav
Posted: Mon Jun 22, 2015 7:44 am
by con20or
They often approach at the gallop, halt, pull back if they take casualties - but rarely charge home onto a square - they get very roughly handled then. There are morale checks performed too representing the cavalry spotting a square about to break - but Mitra would be better able to answer that.
From what I understand hovering around squares in a threatening posture is what was involved in keeping enemy in square to allow a combined arms follow up with arty and infantry.
RE: Mad Cav
Posted: Mon Jun 22, 2015 8:31 am
by Pawsy
spot on plus 1, the AI is acting correctly, the human player just need to adopt the combined arms approach. I use this and a line of infantry can make short work of a square and a wiff of grape ofc
From what I understand hovering around squares in a threatening posture is what was involved in keeping enemy in square to allow a combined arms follow up with arty and infantry.