Page 1 of 1

Hex numbering for a GREAT game.

Posted: Wed Jun 24, 2015 2:59 pm
by ncarson
I truly love this game, it has brought more fun and learning per $$ than anything I can think of in recent times. Thank you so much for your hard work.
Sometimes we temporary generals/admirals start a game on Sunday night, and FINALLY locate those pesky carriers, only to return on Tuesday and encounter "Now where were those $%^%%$ carriers that we spotted on the last turn?" A simple hex numbering system would allow us to post a sticky note on the computer indicating "Carriers headed south with BShip on hex xxxx". Of course, even better would be to post a symbol (maybe one of the existing ones, a different color, or inverted or something) but this would entail much program revision with little reward. The numbering system should not.

Anyway, even without it, I counted some sidebars as coords, but it is cumbersome and somewhat less than elegant...

Thanks again for a great game.

RE: Hex numbering for a GREAT game.

Posted: Wed Jun 24, 2015 6:08 pm
by CGGrognard
Perhaps a system akin to radar or plotting systems today, where you could place a "marker" on the hex you suspect or last spotted the ship, aircraft, infantry, etc.

RE: Hex numbering for a GREAT game.

Posted: Thu Jul 30, 2015 10:41 am
by Simulacra53
Good idea, either symbol, better yet a tracking line.