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Unit Icons and NATO counters

Posted: Fri Jun 26, 2015 2:20 pm
by NikiAlex
Hi Guys,
Wondering what visualization you prefer for combat units on game strategy map? More traditional unit Icons or NATO counters? Maybe option to switch between both is the best?


RE: Unit Icons and NATO counters

Posted: Fri Jun 26, 2015 2:24 pm
by VegasOZ
I almost always prefer the stylized units and like it when given a choice. For some games, like Naval, I prefer NATO icons. In that case it "feels" more like what you would see in the CIC.

RE: Unit Icons and NATO counters

Posted: Fri Jun 26, 2015 2:26 pm
by warspite1
ORIGINAL: NikiAlex

Hi Guys,
Wondering what visualization you prefer for combat units on game strategy map? More traditional unit Icons or NATO counters? Maybe option to switch between both is the best?

warspite1

NATO icons. WIF is the best example of the ideal counters:

Land units = NATO counters
Aircraft and Ships = full colour camouflage picture of individual aircraft type / ship

Absolute genius. [&o][&o][&o]

RE: Unit Icons and NATO counters

Posted: Fri Jun 26, 2015 3:03 pm
by NikiAlex
Land units = NATO counters
Aircraft and Ships = full colour camouflage picture of individual aircraft type / ship

This could be quite nice combination. Still seeking a more detailed image of plane/heli/ship could be potentially very large for the purpose of strategic map placement.
Image
Another good option what I was thinking is icon to be the zoom level dependant. When far display NATOs, zooming-in turn them in stylized unit icon. What do you think?

RE: Unit Icons and NATO counters

Posted: Fri Jun 26, 2015 3:04 pm
by zakblood
unit Icons, as i'm too thick still to understand Nato ones[:D][;)]

RE: Unit Icons and NATO counters

Posted: Fri Jun 26, 2015 3:27 pm
by GaryChildress
Depends on the game and the mood I'm in. For Panzer Corps I like the unit graphics. For something like Advanced Tactics I prefer Nato counters. Depends on the mood I'm in whether I want to play a game with NATO counters or play one with graphic unit icons.

RE: Unit Icons and NATO counters

Posted: Fri Jun 26, 2015 3:44 pm
by Alchenar
Yeah, it depends entirely on the context of the game which is more informative. Example off the top of my head: in Flashpoint Campaigns a Soviet 'tank company' could be anything from T55s to T80s. It's therefore way more effective to represent those counters on the face with a unit silhouette rather than putting a NATO oval on all of them and making me click through to see the detail.

In War in the East/West, a tank division is a tank division and it's more important on that scale to be able to differentiate between different kinds of division clearly than see minor TOE differences between them.

RE: Unit Icons and NATO counters

Posted: Fri Jun 26, 2015 4:55 pm
by aaatoysandmore
Well I do like choice, so I would go with both with 3D being my favorite. Something that looks like a real tiger on the map only minaturized of course.

But, the one thing I really hate in all these new wargames is this factor of "10" representing ALL the units on the map. I prefer schwerpunks method or Avalon Hills with first number being attack, middle number being defense and last number being movement if you're going to use nato counters at all. (4-4-4) ahhh the memories.


RE: Unit Icons and NATO counters

Posted: Fri Jun 26, 2015 5:01 pm
by JWW
Generally NATO symbols, but I'm flexible, and not in every game, and I agree that options should be available in games whenever possible.

RE: Unit Icons and NATO counters

Posted: Fri Jun 26, 2015 5:05 pm
by fvianello
NATO symbols for anything after 1870. Unit icons for everything else.

RE: Unit Icons and NATO counters

Posted: Fri Jun 26, 2015 6:44 pm
by Wolfe1759
Strategic level - NATO

Operational level - NATO

Tactical Level - Unit Icons (e.g Heroes of Stalingrad or Conflict of Heroes (counter view)) or top down images (e.g. Close Combat)

If it is a war game being played on a map (ideally with hexes) I generally hate 3D images.

RE: Unit Icons and NATO counters

Posted: Fri Jun 26, 2015 8:42 pm
by aaatoysandmore
Hate is a strong word.....relax, hug somebody today. Kick yah shoes off. Yall come back now. [:D]

RE: Unit Icons and NATO counters

Posted: Sat Jun 27, 2015 8:40 am
by Capitaine
A lot depends on the quality of the graphic icons and, as others have stated, the context of the game. At tactical levels icons seem to work best while at operational level NATO counters do. At a strategic level icons can also work to signify the type of unit, but again it comes down to the quality of art if so.

RE: Unit Icons and NATO counters

Posted: Sat Jun 27, 2015 11:46 am
by KISSMEUFOOL!
NATO icons. WIF is the best example of the ideal counters:

Land units = NATO counters
Aircraft and Ships = full colour camouflage picture of individual aircraft type / ship

Absolute genius.
Yes, WiF has it best.

RE: Unit Icons and NATO counters

Posted: Sat Jun 27, 2015 5:01 pm
by wodin
Give me NATO for Operational and above but at tactical scale I prefer a unit icon showing a side on profile and black not coloured. I've just created over 300 unit symbols\counters for a certain game that will come out in a new patch and also be in a new game.

RE: Unit Icons and NATO counters

Posted: Sat Jun 27, 2015 10:17 pm
by wodin
That's because they are all Panzer General clones.
ORIGINAL: aaatoysandmore

Well I do like choice, so I would go with both with 3D being my favorite. Something that looks like a real tiger on the map only minaturized of course.

But, the one thing I really hate in all these new wargames is this factor of "10" representing ALL the units on the map. I prefer schwerpunks method or Avalon Hills with first number being attack, middle number being defense and last number being movement if you're going to use nato counters at all. (4-4-4) ahhh the memories.


RE: Unit Icons and NATO counters

Posted: Sun Jun 28, 2015 2:51 am
by aaatoysandmore
ORIGINAL: wodin

That's because they are all Panzer General clones.
ORIGINAL: aaatoysandmore

Well I do like choice, so I would go with both with 3D being my favorite. Something that looks like a real tiger on the map only minaturized of course.

But, the one thing I really hate in all these new wargames is this factor of "10" representing ALL the units on the map. I prefer schwerpunks method or Avalon Hills with first number being attack, middle number being defense and last number being movement if you're going to use nato counters at all. (4-4-4) ahhh the memories.


So I noticed. I don't like them either. The horror if the new Steel Tigers uses this kind of system?

RE: Unit Icons and NATO counters

Posted: Sun Jun 28, 2015 2:57 am
by wodin
I very much doubt it..but if it does then it certainly isn't a new Steel Panthers game..

RE: Unit Icons and NATO counters

Posted: Sun Jun 28, 2015 2:21 pm
by Chris Hampton
I like the NATO counters myself. I feel it gives a real war room feel to a grand strategy game.