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Tips for Verifying that CPs Stay at Sea.
Posted: Fri Jun 26, 2015 8:29 pm
by rkr1958
Over the 18-months since I've bought and been playing MWiF the issue of convoys returning to base "on their own" and throwing a monkey wrench into your production plans has greatly been reduced. In fact, I'd say it's almost been eliminated completely. Almost, but not completely. I experience on rare occasions a convoy unit, containing single or multiple CPs, that comes off sentry and threatens to mess up your convoy routes if not caught during the stay at sea phase. I thought I'd pass along a tip that I find very useful for identify when this happens and then for verifying that it's been corrected.
RE: Tips for Verifying that CPs Stay at Sea.
Posted: Fri Jun 26, 2015 8:34 pm
by rkr1958
I use the convoy screen on the production form. To get to this screen I open the production form, hit the "switch map" button at the bottom of the form, select the "Allied" radio button under convoys in the bottom right and then check "Show Unused convoys". I usually do this to see what excess CPs I have at sea. However, occasionally you'll see a negative number of unused CPs as shown in the East Coast (i.e., -4U). Sure enough, when I go to the East Coast Sea area on the map I find that a convoy unit composed of 4 CP's has "gone off sentry" and will return to base unless I put it back on sentry.

RE: Tips for Verifying that CPs Stay at Sea.
Posted: Fri Jun 26, 2015 8:36 pm
by rkr1958
To verify this change, or any change to CPs staying at sea, I find that I need to make the change (e.g., put the convoy unit back on sentry), close the production form, re-open it and go through the steps I described in the last post.

RE: Tips for Verifying that CPs Stay at Sea.
Posted: Sat Jun 27, 2015 2:52 am
by Courtenay
What I use is the global map; pick your side's ships to be displayed, and your convoy routes will be displayed, and MWiF will tell you how many convoys are staying at sea in each area. If you see a "5" in the North Atlantic, you know something has gone wrong.