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mad except report

Posted: Thu Jul 02, 2015 9:33 pm
by joshuamnave
Happened during german land move into Suez.



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RE: mad except report

Posted: Fri Jul 03, 2015 4:15 pm
by Shannon V. OKeets
Ah,[:(] I should have said:

It is the second tab (Call Stack) that shows which line of code failed.

RE: mad except report

Posted: Fri Jul 03, 2015 9:14 pm
by joshuamnave
Ok... here's one from a naval combat.



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RE: mad except report

Posted: Sat Jul 04, 2015 12:12 am
by Shannon V. OKeets
Thanks.

I am just making an educated guess here but is this the situation?

A Destroyed result in a naval combat resulted in a 1 point convoy being destroyed. That means that a second convoy needs to be destroyed (since a Destroyed result requires 2 convoy points to be lost). The next convoy in the sea area that satisfies the conditions for being destroyed in the last convoy in the list of units.

What I think is happening is that the program stores the index of the second convoy to be destroyed (the last one) but after it destroys the first convoy unit, the index of the last convoy changes (is reduced by 1) and then the program can't find it in the list.

Does that sound right?[&:]

RE: mad except report

Posted: Sat Jul 04, 2015 5:54 am
by joshuamnave
That was 12 hours and several beers ago, but if memory serves there was only one CP left in the sea zone and I was trying to kill it with a destroy result. Not sure if that's what you were saying.

RE: mad except report

Posted: Sat Jul 11, 2015 11:14 pm
by Shannon V. OKeets
ORIGINAL: Zartacla

That was 12 hours and several beers ago, but if memory serves there was only one CP left in the sea zone and I was trying to kill it with a destroy result. Not sure if that's what you were saying.
Yeah, that might have done it.