Page 1 of 1
[ANSWERED] slow performance?
Posted: Fri Jul 03, 2015 10:25 am
by Gneckes
Hi guys,
I've been noticing that, when even a few hundred units are on screen (e.g. Iron Hand 2014 scenario) my simulation performance would go to crap, only getting a one-second progress every 5-10 seconds.
Disabling Windows Aero has helped quite a bit, but occasionally things still slow down.
I'm running a Phenom II X4 965 CPU and 8 GB of RAM, and a AMD R9 270 GPU. neither RAM usage nor CPU load is extensive. GPU drivers are up-to-date.
Any ideas for improving performance?
RE: slow performance?
Posted: Fri Jul 03, 2015 11:14 am
by Dimitris
Run in time-acceleration instead of staying at 1-1. At 1-1 mode the simulation runs at 0.1-sec slices (ie. every real second the game game has to run the sim code and refresh the map *10 times*), whereas at any acceleration setting the sim switches to 1-sec slices. The difference is immediate and obvious.
Alternatively, you can disable "Hi-fidelity mode" through the Game Options.
RE: slow performance?
Posted: Fri Jul 03, 2015 8:19 pm
by Gneckes
Thanks a bunch Sunburn! I'll try that!
RE: slow performance?
Posted: Sat Jul 04, 2015 12:35 am
by ComDev
RE: slow performance?
Posted: Sat Jul 04, 2015 6:10 am
by p1t1o
ORIGINAL: Gneckes
Hi guys,
I've been noticing that, when even a few hundred units are on screen (e.g. Iron Hand 2014 scenario) my simulation performance would go to crap, only getting a one-second progress every 5-10 seconds.
Disabling Windows Aero has helped quite a bit, but occasionally things still slow down.
I'm running a Phenom II X4 965 CPU and 8 GB of RAM, and a AMD R9 270 GPU. neither RAM usage nor CPU load is extensive. GPU drivers are up-to-date.
Any ideas for improving performance?
That is pretty slow...
I dont think this is in the FAQ: sometimes the sim appears to slow down after a while, saving, closing the program and re-loading it sometimes solves this.
There is also a thread lying around somewhere (found it:
tm.asp?m=3828564) about a program called "park control" which can apparently help get the most out of multiple cores or something like that, some people have reported significant improvements.
RE: slow performance?
Posted: Sat Jul 04, 2015 8:02 am
by thewood1
Process Lasso might be a better solution. You can set Command as a high priority process and it will manage a bunch of stuff for you like core parking.
RE: slow performance?
Posted: Sat Jul 04, 2015 12:35 pm
by stilesw
For what it's worth, I just downloaded and tried Project Lasso from the site referenced. It provided an amazing increase in performance on my Windows 7 system. Previously I seldom noticed any significant improvement above the 5sec (5x) setting in CMANO. With the Lasso app running settings up to 1min (60x) are seem usable. I highly recommend this for CMANO. FYI, I am not affiliated in any way with the app's sales or development.
RE: slow performance?
Posted: Thu Aug 17, 2017 5:54 am
by Kaldadarnes
+1 to process lassoo no affiliation either but very noticeable improvement.
RE: slow performance?
Posted: Fri Aug 18, 2017 12:49 pm
by HaughtKarl
From the FAQ
Turning off these will make the game run much smoother as the simulator makes far fewer calculations per second, running at 1 second resolution rather than 1/10 second resolution.
Does disabling high-fi mode affect things like how well the AI performs and weapon accuracy?
ORIGINAL: thewood1
Process Lasso might be a better solution. You can set Command as a high priority process and it will manage a bunch of stuff for you like core parking.
Process Lasso
Do you have to do anything specific to this program to prioritize CMNAO or does it do it automatically in the background?
RE: slow performance?
Posted: Fri Aug 18, 2017 12:51 pm
by Dimitris
ORIGINAL: HaughtKarl
From the FAQ
Turning off these will make the game run much smoother as the simulator makes far fewer calculations per second, running at 1 second resolution rather than 1/10 second resolution.
Does disabling high-fi mode affect things like how well the AI performs and weapon accuracy?
No.