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Development Thread #03 - Quick Scenario Overview
Posted: Thu Jul 09, 2015 8:02 pm
by Jason Petho
The link below is for a PDF that offers a quick reference guide to scenarios that will be included in the first release of Middle East.
This is not the final list, as I intend on adding a few more scenarios prior to release.
Middle East: Quick Scenario Guide
Jason Petho
RE: Development Thread #03 - Quick Scenario Overview
Posted: Thu Jul 09, 2015 8:05 pm
by Jason Petho
Viewing this with a PDF viewer and zooming in by 200-400 percent will allow you to read the title, date and see which sides are battling.
Jason Petho
RE: Development Thread #03 - Quick Scenario Overview
Posted: Sat Aug 22, 2015 3:24 pm
by Jason Petho
You can find a detailed list of scenario descriptions here:
Middle East Scenario List
There are three Linked Camapign Games also included:
Israeli Tank Battalion, Suez Canal, 1973
45 Commando in the Radfan, Aden Protectorate, 1964
Syrian Tank Battalion, Golan Heights, 1973.
RE: Development Thread #03 - Quick Scenario Overview
Posted: Sat Aug 22, 2015 3:51 pm
by budd
I only count 17 SP scenarios, looks like a lot more H2H. Looks like no scenarios where you can play either side. Does this mean the AI is heavy scripted in the scenarios? What about a scenario generator/campaign generator. I admit i was surprised by all the H2H scenarios.
RE: Development Thread #03 - Quick Scenario Overview
Posted: Sat Aug 22, 2015 4:40 pm
by berto
I can assure you: Many of the so-called H2H scenarios are loads of fun single player, and in not a few, the A/I has beaten me!
RE: Development Thread #03 - Quick Scenario Overview
Posted: Sat Aug 22, 2015 5:29 pm
by budd
Thx, that's reassuring. So when the scenarios are labeled with side A/B you can still play from both sides but the preferred side would be the bigger challenge? Is there a battle generator? Will the game be stand alone or if you have the other games will it install as an add-on and you can start from the same front end as the other campaign series games?
I appreciate all the work you guys have done, it's a definite buy for me. I'm so glad the changes will be ported back to the other games, a big thank you for that.
RE: Development Thread #03 - Quick Scenario Overview
Posted: Sat Aug 22, 2015 5:50 pm
by Jason Petho
ORIGINAL: **budd**
Thx, that's reassuring. So when the scenarios are labeled with side A/B you can still play from both sides but the preferred side would be the bigger challenge?
The Side A/Side B scenarios are specifically designed for that side. It is unlikely it will be a good experience playing it from the other side.
Most, if not all, of the H2H scenarios could be played against the AI.
ORIGINAL: **budd**
Is there a battle generator?
There is a Random Battle Generator included, yes.
ORIGINAL: **budd**
Will the game be stand alone or if you have the other games will it install as an add-on and you can start from the same front end as the other campaign series games?
It will be a stand alone game requiring you to access from a different front end.
ORIGINAL: **budd**
I appreciate all the work you guys have done, it's a definite buy for me. I'm so glad the changes will be ported back to the other games, a big thank you for that.
Thank you! Yes, lots of work to port the changes, but that's the plan.
And stay tuned for the Vietnam release late next year.
Jason Petho
RE: Development Thread #03 - Quick Scenario Overview
Posted: Sat Aug 22, 2015 5:51 pm
by Jason Petho
ORIGINAL: berto
I can assure you: Many of the so-called H2H scenarios are loads of fun single player, and in not a few, the A/I has beaten me!
+1
Me too!
RE: Development Thread #03 - Quick Scenario Overview
Posted: Sat Aug 22, 2015 6:28 pm
by budd
Thanks guys, Really looking forward to the Vietnam game, was hoping for this year though[:D] Was there a third game planned beyond vietnam? So if i read this right middle east will release then the big update,then vietnam?
you know i don't think I've gamed the middle east battles....ever...looking forward to it. Any good books to recommend for a primer, ideally a kindle book.
RE: Development Thread #03 - Quick Scenario Overview
Posted: Sat Aug 22, 2015 6:33 pm
by Crossroads
Middle East, then (Indochina and) Vietnam, then the big update or what I call JTCS 3.0 [:)]
RE: Development Thread #03 - Quick Scenario Overview
Posted: Sat Aug 22, 2015 6:36 pm
by Jason Petho
Followed by Cold War.
Don't forget that the scenario list won't be frozen, as with the campaign series, we will be offering UPDATES that will have additional content. For example, I have been working on a dozen or so that will not be included in the 1.00 release, but will be released later.
RE: Development Thread #03 - Quick Scenario Overview
Posted: Sat Aug 22, 2015 8:11 pm
by budd
For the cold war hope you get a bunch of Korean War battles in, it's an under represented war, the Soviet/Afgan war will be nice to play with JTCS. in the Vietnam game I assume there will be some French scenarios.
By my count we are 33 days out....crunch time[;)] Looking forward to some AAR's and videos, especially to see the helo action and how the different elevations work out. So the helos can pop up and fire then drop behind a tree line or hills?
RE: Development Thread #03 - Quick Scenario Overview
Posted: Sat Aug 22, 2015 8:34 pm
by Jason Petho
ORIGINAL: **budd**
For the cold war hope you get a bunch of Korean War battles in, it's an under represented war, the Soviet/Afgan war will be nice to play with JTCS. in the Vietnam game I assume there will be some French scenarios.
Yes, Vietnam will include quite a few French scenarios. It will also include some Chinese-Vietnam 1977 border war scenarios and post-French/pre-USA scenarios.
ORIGINAL: **budd**
By my count we are 33 days out....crunch time[;)] Looking forward to some AAR's and videos, especially to see the helo action and how the different elevations work out. So the helos can pop up and fire then drop behind a tree line or hills?
Crunch time indeed!
The AAR's and video's will come as soon as we have the Gold Version.
But yes, helo's can pop up, fire, then drop again behind a hill.
Jason Petho
RE: Development Thread #03 - Quick Scenario Overview
Posted: Sun Aug 23, 2015 1:33 pm
by Hoplite1963
For background reading a good place to start is "Arabs at War: Military Effectiveness, 1948-1991" by Kenneth M. Pollack, published by Bison (1 Sept. 2004) SBN-13: 978-0803287839.
Also useful from a wargames perspective is "Tank Battles in Miniature: Wargames, Guide to the Arab-Israeli Wars Since 1948 No. 5", by Bruce Quarrie, published by . Stephens; 1st Edition edition (26 Oct. 1978) ISBN-13: 978-0850593044.
Realy looking forward to this one [:)]
RE: Development Thread #03 - Quick Scenario Overview
Posted: Mon Aug 24, 2015 4:12 pm
by Johnus
I find it hard to believe that so many of the scenarios I would love to play are described as "head to head." Most computer wargames are played against the AI, aren't they?
RE: Development Thread #03 - Quick Scenario Overview
Posted: Mon Aug 24, 2015 6:39 pm
by berto
ORIGINAL: Jason Petho
ORIGINAL: berto
I can assure you: Many of the so-called H2H scenarios are loads of fun single player, and in not a few, the A/I has beaten me!
+1
Me too!
RE: Development Thread #03 - Quick Scenario Overview
Posted: Tue Aug 25, 2015 3:26 am
by Crossroads
Agreed, the list does not quite do the AI justice. I famously did a teaser AAR at the JTCS forums a good while ago,
taking a thorough beating from AI in Long Road Home'58, which is classified as an H2H one.
Berto's Coder Diary #10 -- New A/I Bells & Whistles at JTCS forum (dated two years ago, man how time flies!) sort of gives an indication how even in mid-game you can adjust the AI settings if you think it should change its behaviour.
And to consider there's even some New
er AI Bell's and Whistles in the game now. It's been two years since that post...
Berto, I think this calls for a new Development Thread one of these days [8D]
edit typos
RE: Development Thread #03 - Quick Scenario Overview
Posted: Wed Sep 23, 2015 8:07 am
by Hexagon