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[PROBABLY FIXED B732] Slowdown to unplayable under 678.18

Posted: Sun Jul 26, 2015 3:01 pm
by wild_Willie2
Hi there,

After a start of "Havana Daydreaming" under 678.18 everything ran fine until about two hours into the game (game time) when the the game slows down to the point that it takes five seconds of real time to run a single game second (and there aren't even that many AC airborne anymore). This did not happen under previous builds.

I am posting a save with the problem.

W.

EDIT: Sorry about the previously missing file.

RE: Slowdown to unplayable under 678.18

Posted: Sun Jul 26, 2015 4:03 pm
by mikmykWS
We'll need the save when you get a chance.

Has this scenario been rebuilt using the latest db?

Thanks!

Mike

RE: Slowdown to unplayable under 678.18

Posted: Sun Jul 26, 2015 4:09 pm
by wild_Willie2
How do you "rebuild" the scenario under the latest db?

Do I need to open and re-save the scenario under the new db?

W.

RE: Slowdown to unplayable under 678.18

Posted: Sun Jul 26, 2015 4:46 pm
by mikmykWS
Yeah you do the update and then apply any .ini's to it which looking in your scenario repository's Felcan did include one. You then save.

Take a look in your game manual

Start at section 7.1.1

If you have any specific questions please do ask.

Thanks!

mike

RE: Slowdown to unplayable under 678.18

Posted: Mon Jul 27, 2015 4:07 pm
by chrispman
I get the following errors when deep rebuilding with ini file:

Image

Image

RE: Slowdown to unplayable under 678.18

Posted: Mon Jul 27, 2015 8:57 pm
by mikmykWS
Remove the Tankers, rebuild and then re add the tankers.

Mike

RE: Slowdown to unplayable under 678.18

Posted: Tue Jul 28, 2015 6:20 pm
by chrispman

Worked, thank you.

RE: Slowdown to unplayable under 678.18

Posted: Sat Aug 01, 2015 5:47 pm
by Dimitris
Looking at this now, using the provided save. There are a number of bottlenecks conspiring to really put the brakes on this.

Removed one just now that roughly halves the execution time. Digging further.

RE: Slowdown to unplayable under 678.18

Posted: Sat Aug 01, 2015 6:47 pm
by wild_Willie2
Thanks for trying to improve the game further, keep up the good work [:D][&o][&o][&o]

RE: Slowdown to unplayable under 678.18

Posted: Sat Aug 01, 2015 9:21 pm
by scottb613
Hi Folks,

Just another example - see attached:

Granted - this is a huge scenario at a pretty intense moment - but - restoring after save proves the software/hardware is capable of running it ... After the first 10 minutes or so of game play - progressively slowed down to between 400ms and 500ms delay via in game diagnostic (really slow)... Saved the game - restarted Command - then started my save - the time drop off to 30ms to 50 ms (seems to maintain close to 1:1 time to me)...

Regards,
Scott

RE: Slowdown to unplayable under 678.18

Posted: Sun Aug 02, 2015 3:42 pm
by Dimitris
Applied a number of tweaks that brought down the pulse time for the OP save from ~9sec to ~1.2sec. The changes are included in Build 721.

RE: Slowdown to unplayable under 678.18

Posted: Sun Aug 02, 2015 3:48 pm
by Dimitris
ORIGINAL: scottb613

Hi Folks,

Just another example - see attached:

Granted - this is a huge scenario at a pretty intense moment - but - restoring after save proves the software/hardware is capable of running it ... After the first 10 minutes or so of game play - progressively slowed down to between 400ms and 500ms delay via in game diagnostic (really slow)... Saved the game - restarted Command - then started my save - the time drop off to 30ms to 50 ms (seems to maintain close to 1:1 time to me)...

Regards,
Scott

Trying this with the B721 changes, I am getting a consistent 300-500ms pulse time when running in accel mode, and 50-90ms when in 1-1.