a strange thing happened on the wat to moscow

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loveman
Posts: 91
Joined: Sun Jul 08, 2001 8:00 am

a strange thing happened on the wat to moscow

Post by loveman »

I would like to think that the majority of the players , if not all of them on this board play fair and by the rules if any they set .
but a funny thing happened in one or two of the games i have played with other players .it is simply this . if say i am german in 1941 scenario then even against a good player i guess i would probably take lenningrad and moscow within an inch of a hairs breath .
but consider this , have u ever played against people who never lose and seem to have impregnable defences on say the dnieper or smolensk , vyzama axis ?
evere wonder how the russian player suddenly has superior forces and airpower in 1941 ? and cant be forced back without heavy loss to the german .?

if like me u think u smell a rat or somethings up then please post a reply and give me ur thoughts .
the only way i know to stop agerman advance in 1941 stone cold dead is to use a cheat and i think i know the cheat used so common, someone out there give me a hand in the name of fiar play:eek: :confused:
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K62_
Posts: 1178
Joined: Fri Jun 07, 2002 3:34 am
Location: DC

Post by K62_ »

If you think your opponent is somehow cheating to increase his resources, there's a simple thing to do. Give up the game, admit yourself defeted. Then ask for their password and look for anything suspicious. You can, for instance, do this simple math:

Total Squads = Initial Squads - Lost Squads + #Turns*Squads per Turn

If the left-hand side is way too big for the right-hand side, then yes, your opponent is cheating and perhaps you should share his name with the rest of us so we'll know to avoid playing him in the future.

I don't recall for the moment how many squad replacements per turn the Russians get in '41 (you can fins out all the other info from the game reports), but you can run a couple of turns with no battles and find out.

I hope this helps. On the other hand, it is not utterly impossible to get stopped on an advanced line if you make a lot of mistakes (get your PzKorps isolated etc.), just check the AI's 'performance' for that ;)
"Power always thinks it has a great soul and vast views beyond the comprehension of the weak" - John Adams
MikeB
Posts: 229
Joined: Wed Oct 30, 2002 7:04 am
Location: Ottawa Canada

Cheaters unknown to themselves

Post by MikeB »

Be careful about publishing names.

My initial games starting in summer 2002 held a lot of saves during preparation of the combat turn. I was NOT AWARE that this generated extra ops points, entrenchments, production, etc. Most games completely separate saving from game mechanics.

Challenge your opponent to ensure the opponent understands this peculiarity of this game. Of 43 turns into my latest new game, i admit there may have been once or twice where i saved before combat...but sent the turn anyway. Leaving my machine on, watching a movie with family, having supper, answering phones etc....one can forget what one is doing. I try to keep it honest...but know that i am not perfect.

In current game, we intentionally had the Russians save twice per turn Aug 10, 41 through Sept/Oct 30, 41. The intent was to provide better ops points supply to Russians. It appears to have also impacted upon production and entrenchment. Ah well, the intent of having the Russians survive was achieved.

WIR is by and large a true strategy game of managing resources and taking risks. I suggest that most players are number addicts who respect and want this type of game.

STARS! is arguably better ... in that there are no hidden combat factors.
MagnusOlsson
Posts: 158
Joined: Wed May 09, 2001 8:00 am
Location: SWEDEN

Post by MagnusOlsson »

Loveman,
I am playing against you at the moment as russian and I am winning i think. But I am positively sure that I haven't saved & reloaded or anything else at all. I do have a LOT of squads, tanks etc despite having lost a few tank armies to you; so maybe there is something strange in the preplacement pool algorithm?

BUT; I still agree with you in the sense that you sometimes wonders how the heck the russian opponent can do a 180 from being about to be wiped out to winning big time.
For me, It is obvious that if you as the russian player get everything right in your defences; use the best leader; have the best troops at the exactly right spot; have high entrenchments where they are needed; succeeds in cutting supplylines without losing a lot of squads; utilize the air force correctly etc; then you can create a very good defence.

And; if you as the axis player cannot hold a good line during the winter 1941; then you are per definition in big trouble. Once or twice have I played as a russian, survived 1941 and then lost 1943; but mostly you are invincible as a russian if you survive 1941.

Rgds,
Magnus
MagnusOlsson
Posts: 158
Joined: Wed May 09, 2001 8:00 am
Location: SWEDEN

Post by MagnusOlsson »

Originally posted by K62

You can, for instance, do this simple math:

Total Squads = Initial Squads - Lost Squads + #Turns*Squads per Turn


I don't think this would work. If you shatter units, a certain percentage of those shattered will eventually end up in the replacement pool. I think that they will be reported as losses as well. So, in a game where you shatter a lot and shatter units with high readiness (fx if you surround more than one unit and attack them the same turn) you will have a game with a relatively large amounts of squads compared with a game where you attack head on or turn surrounds into surrender by waiting a turn or two before the final kill.

/Magnus
loveman
Posts: 91
Joined: Sun Jul 08, 2001 8:00 am

Post by loveman »

Thank you for ur replies and comments . I agree with most of the replies on this thread but unfortuanetly my intention is never to name names as i am only a simple human and alas have human failings also. I consider myself a good player and a fair player and when playing the russian in 1941 it is difficult to defend against a good player who fights fair but i do become slightly suspicious when the russian players airforce and army suddenly becomes invincible and holds its ground everywhere . My intention of this thread is perhaps to say that i play and fight fair and perhaps i do not know all the cheats but i can tell when i think something is not quiet right . I dont mean to offend any of my opponents but i am sure that other players know what i am talking about :(
loveman
Posts: 91
Joined: Sun Jul 08, 2001 8:00 am

Post by loveman »

An apoligy is in order i think .
After considering my game against a fellow opponent and considering the game concepts i feel that i have done someone a great injustice . knowing what i know now by playing the game as the opposite side i now know it is possible to defend against the german player in the 1941 secnario . i will never again raise my opion on this subject on these polls .
i greatly enjoy playing against other people on this forum and if i impersonally accuse someone of something that i find i have done wrongly then i bring great shame to myself .
i can only hope my opponent accepts my humblest apoligy.
time is too short on this planet to lose a player .
:confused: :(
loveman
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K62_
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Location: DC

Post by K62_ »

Loveman, loveman... you should think thrice before posting this kind of stuff again. Anyway... good thing you didn't give out names.:rolleyes:

Magnus - my formula is indeed an approximation, but not a bad one. Shattered units usually don't have many ready squads left (that's why they shatter in the first place:cool: ). Only ready squads return to the pool. So shatters can't make much of a difference, at least not on the order of 10000+, which you would need, I guess, for a cheat to be efficient.
"Power always thinks it has a great soul and vast views beyond the comprehension of the weak" - John Adams
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