Cheat Codes & Random Events?
Posted: Wed Jan 08, 2003 8:27 pm
Last night I printed out the manual and read it from front to back. I finally saw the cheat codes. I guess we could think of them as our own personal "Q Continuum" with our own personal "Q" to come forth and snap his fingers and give us magical treats.
Then there's the new random events and I'm starting to wonder about the interaction of these two features. If you start using cheat codes and making up good stuff out of thin air I would imagine the program is somehow evaluating our side to check for random events and would probably detect an improvement in our side and then puke out a random event to slap our hands. It almost seems like the random events are now the great equalizer and ride herd on keeping the game fair. If that's the case then using cheat codes would almost be self-defeating.
I really wish the cheat codes weren't in the game. They just make it like a kid's arcade game and they are a great temptation. Do you scrap that little old scout with the great crew or just "Home-CUPS" and instantly grow it up to your latest model? Oh well, I'll just have to pretend I never saw that.
Eric Larsen
Then there's the new random events and I'm starting to wonder about the interaction of these two features. If you start using cheat codes and making up good stuff out of thin air I would imagine the program is somehow evaluating our side to check for random events and would probably detect an improvement in our side and then puke out a random event to slap our hands. It almost seems like the random events are now the great equalizer and ride herd on keeping the game fair. If that's the case then using cheat codes would almost be self-defeating.
I really wish the cheat codes weren't in the game. They just make it like a kid's arcade game and they are a great temptation. Do you scrap that little old scout with the great crew or just "Home-CUPS" and instantly grow it up to your latest model? Oh well, I'll just have to pretend I never saw that.
Eric Larsen