Multiplayer with WITE, WITW and Pacific War
Posted: Mon Aug 03, 2015 6:17 pm
OK bear with me now. I know that there is no built in connection between these 3 massive games but - would this work as a simple set of 'house-rules' to create a multi-massive WW2 experience?
I find 5 insane friends who are willing to but/learn at least one of these games and agree to the following house rules:
1 - each of the players choose to play one front - so that would be maybe :
- Churchill WITW Allies
- Rommel WITW Axis
- Guderian WITE Axis
- Stalin WITE Axis
- Yamamoto - WITP Axis
- Halsey - WITP Allied
2 - The game plays out in real time with each player having a week to execute their turn or else lose their move
(Of course WITE would start first and the others would join in at the appropriate times...)
3 - As the war plays out the 3 axis or allied commanders could agree to 'lend' a player on another front one 'difficulty' level and the cost of one of their own. This would simulate the strategic shifting of resources from one front to the other. So for instance the Allies could decide that the war in Europe is going well enough that they could concentrate on the Pacific after Pearle harbor. This decision could be reversed by mutual agreement at any time.
This set of rules assumes that all 3 games allow for the changing of game options even after a multiplayer game has begun. Is this a false assumption? I know it's crazy sounding but actually pretty simple if 6 nuts were up for a 5 year multiplayer WW2 epic game...
I find 5 insane friends who are willing to but/learn at least one of these games and agree to the following house rules:
1 - each of the players choose to play one front - so that would be maybe :
- Churchill WITW Allies
- Rommel WITW Axis
- Guderian WITE Axis
- Stalin WITE Axis
- Yamamoto - WITP Axis
- Halsey - WITP Allied
2 - The game plays out in real time with each player having a week to execute their turn or else lose their move
(Of course WITE would start first and the others would join in at the appropriate times...)
3 - As the war plays out the 3 axis or allied commanders could agree to 'lend' a player on another front one 'difficulty' level and the cost of one of their own. This would simulate the strategic shifting of resources from one front to the other. So for instance the Allies could decide that the war in Europe is going well enough that they could concentrate on the Pacific after Pearle harbor. This decision could be reversed by mutual agreement at any time.
This set of rules assumes that all 3 games allow for the changing of game options even after a multiplayer game has begun. Is this a false assumption? I know it's crazy sounding but actually pretty simple if 6 nuts were up for a 5 year multiplayer WW2 epic game...