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ARD's

Posted: Sun Sep 06, 2015 6:25 am
by spence
I've got an ARD with a lift capacity of 55000 tons. I've also got a damaged BB (old) which is disbanded in the same port. I've seen a picture of a similar BB in a similar ARD getting its hull worked on. How do I get the BB repaired fully (the flotation damage still shows as unrepairable)?

RE: ARD's

Posted: Sun Sep 06, 2015 8:51 am
by nikoslejeune
I'd check this thread, it explains in detail what is repaired by what.

tm.asp?m=2990845

I assume the not repairable flotation damage is major so the port wont repair that but the
tender (ARD in this case) will, though slowly.

Nick.

RE: ARD's

Posted: Sun Sep 06, 2015 10:42 am
by dr.hal
Are there other vessels that need flotation work done? You have to make sure that the target vessel (in this case your BB) is the only one that is selected for repair so that the ARD must work on that vessel. You can not select the vessel that the ARD works on just by wanting that vessel worked on, you need to isolate it and thus ensure it is worked on. And as nikoslejeune says, it will be slow work!

RE: ARD's

Posted: Sun Sep 06, 2015 11:01 am
by zuluhour
the only by "repair ship", I believe.

RE: ARD's

Posted: Sun Sep 06, 2015 4:27 pm
by Lokasenna
I have issues getting ARDs to work in ports of sufficient size (size 7+ where the port can fix 5 major Flt/Eng on its own), or ports with lots of assets. It seems that if I have ARs and ARDs at the same port, the game doesn't properly allocate ships to the ARD - I think maybe it gets stuck somewhere in the algorithm. Or else I'm missing something, but I watched as an LCI, with 2 System/9 Float (all major)/1 Engine (major) sat for weeks in Repair Ship mode and gained no progress on anything.

I've moved mine to smaller ports with no other repair resources, which is rather inconvenient in terms of logistics, to see if I can get them to work properly. As Japan, I don't have much problem getting the one at Truk to repair subs...

RE: ARD's

Posted: Mon Sep 07, 2015 12:05 am
by Deathifier
If you are having trouble getting the right ship repaired when multiple ships are needing repairs then you may need to adjust the repair priority setting.

I've found that the game will assign ARD's to fix ships even if those ships can be repaired by other means, such as the port or any AR ships if available.
This happens even if you've assigned only the target ship to repair mode as the game distributes the available resources across ships in any mode (including "Readiness") except shipyard.

To force the system to focus on the ship you want then you need to:
Ensure the correct support ship (e.g. ARD) is disbanded in port.
Set the ship you want fixed to the "Repair Ship" repair mode.
Change the repair priority to a setting higher (e.g. High or Critical) than other ships of all other repair modes except for shipyard.

If major floatation is the only component needing repair then you'll have a good idea if it's properly assigned when the repair timeframe changes from 1 day to a value appropriate for the amount of work needed to fix the ship.

As a general guideline if you want a specific ship fixed make sure it has a higher priority than everything else present.

- Deathifier

RE: ARD's

Posted: Mon Sep 07, 2015 3:39 am
by CaptBeefheart
One minor thing: Is your ARD 100% healthy? Those things must have zero damage before they work.

Cheers,
CC

RE: ARD's

Posted: Mon Sep 07, 2015 4:02 am
by Seytan
ARD is a drydock?

RE: ARD's

Posted: Mon Sep 07, 2015 5:49 am
by spence
The ARD is a floating drydock. It has no damage. It has a lift capacity of 55000 tons which would seem big enogh for a South Dakota or Washington class at least although I am hoping that it can repair a much smaller BB. There are no other damaged ships in the port.

https://upload.wikimedia.org/wikipedia/ ... rydock.jpg


RE: ARD's

Posted: Mon Sep 07, 2015 11:31 am
by Bullwinkle58
ORIGINAL: spence

The ARD is a floating drydock. It has no damage. It has a lift capacity of 55000 tons which would seem big enogh for a South Dakota or Washington class at least although I am hoping that it can repair a much smaller BB. There are no other damaged ships in the port.

https://upload.wikimedia.org/wikipedia/ ... rydock.jpg


To summarize your issue then, you have a BB (so no supply or fuel to unload first) in a port with an undamaged ARD. The ARD will only repair floatation damage. Not a point of anything else. To get the BB into it you have to assign the BB to Repair Ship in the repair manager. If you also have a disbanded AR in the same port the code occasionally, not very often, gets confused. An AR can fix system and engine damage as well as limited floatation. If you have an AR, put it in a TF for a turn and move it off the pier and see if the BB will load into the ARD.

RE: ARD's

Posted: Mon Sep 07, 2015 2:25 pm
by wneumann
I've used an ARD in a size 5 port with ample supply available and a USN Base Force LCU (100 naval support), worked quite well although the ship in question was a badly shot-up LST that should have sank before it reached base. Took care of the float damage nicely, then moved the LST back to a shipyard for system and engine damage repair.

RE: ARD's

Posted: Mon Sep 07, 2015 9:26 pm
by spence
The BB in question is not that critical but constitutes something of an experiment in repair. There's plenty of supply at the base. Maybe moving an AR there will help...perhaps some Naval Support too. I moved one of the at start Naval Support detachments there but so far no particular joy.

RE: ARD's

Posted: Mon Sep 07, 2015 10:39 pm
by CaptBeefheart
If I remember correctly, and I probably don't, there was a bug once where you needed an AR disbanded in the same port for an ARD to work. So doing that, as stated above, might work out for you.

Good luck!

Cheers,
CC

RE: ARD's

Posted: Tue Sep 08, 2015 10:21 am
by Lokasenna
ORIGINAL: Commander Cody

One minor thing: Is your ARD 100% healthy? Those things must have zero damage before they work.

Cheers,
CC

Yep. And only 1 ship set to Repair Ship in the entire port, too. All the usuals.

I'll have to check to see if setting to High priority works.

ORIGINAL: Commander Cody

If I remember correctly, and I probably don't, there was a bug once where you needed an AR disbanded in the same port for an ARD to work. So doing that, as stated above, might work out for you.

Good luck!

Cheers,
CC

Or it might confuse the game, as happens in my ports.