Observations Round 1
Posted: Wed Sep 09, 2015 11:29 pm
Greetings, fellow musketeers! First of all I want to thank Matrix-AGEOD-HQ for publishing TYW. I have dreamed of such a game since I was a child and here it is! Hurrah! I want to support this noble endeavor and I thought the best way to do that would be a) to by the game when it first came out, and b) play it and critique thoroughly as soon as possible. After playing the tutorials and reading the manual I dove right into the grand campaign scenario. FYI, I have played Rise of Prussia extensively and Birth of Rome a bit so I have some AGEOD experience. In any case, I am playing the Imperialist side in the campaign, AI set at Lieutenant. use behaviors, normal activation, detect bonus medium, normal aggression, AI gets more time. So, here goes!
1) Beautiful map and art work, as always. No problems installing or playing the game so far.
2) I wish period music had been used but understand that it may have been too expensive. I assume it can be modded in?
3) The scroll slider on the right side of several selection boxes is much too narrow and is difficult to manipulate.
4) The 'catholic conversion' regional card gets very tedious to play after awhile. Click on the card, find a region that needs converting, click and drag the card and release, and repeat many, many times. Is there a better way to achieve the desired goal of conversion?
5) When you are viewing a stack and then select the strategic atlas the stack view remains in place over the atlas view. It disappears with a right click but it is an extra click after all.
6) I can find no clear indication of when my tax income will appear and just how much each city is providing. It just appears in the message log that Wien paid taxes but no amount specified. And I did check the strategic atlas and no city is shown as providing tax income, all zeros there. Makes planning my purchases difficult, but perhaps that is what you intended.
7) Sometimes when a stack goes from active to inactive (when a turn passes) it's stance changes from defend-normal to defend-retreat. A bit of a bother to check each stack each turn, but then again there aren't that many stacks involved so I could be whining here.
8) Depot construction takes one supply unit, not two as stated in the manual. I am thankful that it is only one since they are not plentiful and it is already a challenge to keep an offensive supplied.
9) It would be nice to be able to build forts during the game, and not just the field entrenchments of units. The game does last 30 years, after all...
10) I am seeing a lot of 'sieges' by the AI using a stack containing one or two cavalry units only. Raids I could see, sieges no.
11) Haven't seen many prisoners taken during the game. 20+ battles and only 100 prisoners...
12) After the fall of Prague, Protestant artillery reinforcements are still appearing at that city. It was nice to receive the gift of several 12 lb artillery batteries, but I did feel kind of bad for the heretics...
13) The organization and use of military units is much simpler that in any other AGEOD game I have played.
14) The event that sends the bulk (80%) of the Imperialist army to Gdansk is absolutely devastating to the Catholic cause. They quickly run out of supply and are then deposited in Moravia right before winter and far from any shelter. Not many of my lads made it back from that debacle, I can tell you. Not sure if this is what you intended.
15) When the 'Wallenstein Removed' event fired Wallenstein did not disappear from the map. He was his normal, awesome self. Not sure what would have happened if I had clicked on the 'Reinstate Wallenstein' decision.
16) The AI has been OK, sometimes defeating me in field engagements but it seems a bit skittish. Stacks run across the map, run out of supply and then run back north without doing much damage. Also it often pulls out of a siege too early and just when they are getting the upper hand.
17) I had only one CTD in late 1635. Not sure why and I deleted the game. If it happens again I will save it.
18) My campaign is moving slowly. The farthest I have gotten was into 1635 and since I hadn't defeated the Danish yet I still haven't seen the Swedes or the French yet.
19) The diplomacy boxes at the top of the map might have been a good idea for a board game but not for a computer game, in my opinion. Having to scroll or jump up to the top of the map each turn, then zoom out and then play diplomatic card after diplomatic card on all the different countries is really tedious. There has got to be a better way to handle diplomacy! Something in the strategic atlas, perhaps?
So, there it is! I am terribly happy with the game so for and am headed back there once I post this. I will make additional comments as things progress. As stated, The above comments are made with an eye towards improving this unique effort. I really don't want it to fall by the wayside and lose tech/developer support. Thank you and I'm back to it! I have got to figure out a way to take Magdeburg before the snow flies...
1) Beautiful map and art work, as always. No problems installing or playing the game so far.
2) I wish period music had been used but understand that it may have been too expensive. I assume it can be modded in?
3) The scroll slider on the right side of several selection boxes is much too narrow and is difficult to manipulate.
4) The 'catholic conversion' regional card gets very tedious to play after awhile. Click on the card, find a region that needs converting, click and drag the card and release, and repeat many, many times. Is there a better way to achieve the desired goal of conversion?
5) When you are viewing a stack and then select the strategic atlas the stack view remains in place over the atlas view. It disappears with a right click but it is an extra click after all.
6) I can find no clear indication of when my tax income will appear and just how much each city is providing. It just appears in the message log that Wien paid taxes but no amount specified. And I did check the strategic atlas and no city is shown as providing tax income, all zeros there. Makes planning my purchases difficult, but perhaps that is what you intended.
7) Sometimes when a stack goes from active to inactive (when a turn passes) it's stance changes from defend-normal to defend-retreat. A bit of a bother to check each stack each turn, but then again there aren't that many stacks involved so I could be whining here.
8) Depot construction takes one supply unit, not two as stated in the manual. I am thankful that it is only one since they are not plentiful and it is already a challenge to keep an offensive supplied.
9) It would be nice to be able to build forts during the game, and not just the field entrenchments of units. The game does last 30 years, after all...
10) I am seeing a lot of 'sieges' by the AI using a stack containing one or two cavalry units only. Raids I could see, sieges no.
11) Haven't seen many prisoners taken during the game. 20+ battles and only 100 prisoners...
12) After the fall of Prague, Protestant artillery reinforcements are still appearing at that city. It was nice to receive the gift of several 12 lb artillery batteries, but I did feel kind of bad for the heretics...
13) The organization and use of military units is much simpler that in any other AGEOD game I have played.
14) The event that sends the bulk (80%) of the Imperialist army to Gdansk is absolutely devastating to the Catholic cause. They quickly run out of supply and are then deposited in Moravia right before winter and far from any shelter. Not many of my lads made it back from that debacle, I can tell you. Not sure if this is what you intended.
15) When the 'Wallenstein Removed' event fired Wallenstein did not disappear from the map. He was his normal, awesome self. Not sure what would have happened if I had clicked on the 'Reinstate Wallenstein' decision.
16) The AI has been OK, sometimes defeating me in field engagements but it seems a bit skittish. Stacks run across the map, run out of supply and then run back north without doing much damage. Also it often pulls out of a siege too early and just when they are getting the upper hand.
17) I had only one CTD in late 1635. Not sure why and I deleted the game. If it happens again I will save it.
18) My campaign is moving slowly. The farthest I have gotten was into 1635 and since I hadn't defeated the Danish yet I still haven't seen the Swedes or the French yet.
19) The diplomacy boxes at the top of the map might have been a good idea for a board game but not for a computer game, in my opinion. Having to scroll or jump up to the top of the map each turn, then zoom out and then play diplomatic card after diplomatic card on all the different countries is really tedious. There has got to be a better way to handle diplomacy! Something in the strategic atlas, perhaps?
So, there it is! I am terribly happy with the game so for and am headed back there once I post this. I will make additional comments as things progress. As stated, The above comments are made with an eye towards improving this unique effort. I really don't want it to fall by the wayside and lose tech/developer support. Thank you and I'm back to it! I have got to figure out a way to take Magdeburg before the snow flies...