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Editing SAL files

Posted: Sat Sep 12, 2015 9:41 pm
by Meyer1
Is it possible for single player .sal files?. I think not, but can't hurt to ask.

RE: Editing SAL files

Posted: Sat Sep 12, 2015 11:11 pm
by sPzAbt653
If I remember correctly, you change the '.sal' to '.sce' and then you can open it in the editor and make changes. If this doesn't work, let me know and I'll figure out the proper steps.

This isn't really for playing as the conversion doesn't adjust all the scenario parameters, but it can come in handy for fixing immediate problems.

RE: Editing SAL files

Posted: Sat Sep 12, 2015 11:28 pm
by Meyer1
Thanks Steve, that actually worked in the game editor (unfortunately not in the "scenario editor beta"). I was thinking that would come handy to make changes in the OOB during mid-game, mostly regarding changing formation attachments, but I suspect that is not possible without screwing up other things?

RE: Editing SAL files

Posted: Sat Sep 12, 2015 11:49 pm
by sPzAbt653
Yeah, it doesn't work well enough to allow 'mid-game adjustments'. For example, it will change Turn 1 to the Current Game Turn, which messes up a lot of stuff.

Edit: What is the 'scenario editor beta' ? I'm curious because you said it worked in one place but not in another.

RE: Editing SAL files

Posted: Sat Sep 12, 2015 11:54 pm
by Meyer1
OK then... I'll stop dreaming. Maybe will be possible in IV

Thanks for the info.

RE: Editing SAL files

Posted: Sat Sep 12, 2015 11:56 pm
by Meyer1
ORIGINAL: sPzAbt653



Edit: What is the 'scenario editor beta' ? I'm curious because you said it worked in one place but not in another.

This program, check thread tm.asp?m=2697934&mpage=1&key=&#2711805

I'm sure you knew this.

RE: Editing SAL files

Posted: Sun Sep 13, 2015 12:21 am
by sPzAbt653
Oh yeah, Parmenio's program. It should have a more formal name than that !

RE: Editing SAL files

Posted: Mon Sep 14, 2015 5:33 pm
by golden delicious
ORIGINAL: sPzAbt653

Yeah, it doesn't work well enough to allow 'mid-game adjustments'. For example, it will change Turn 1 to the Current Game Turn, which messes up a lot of stuff.

This is not actually that much of a problem.

The interesting this is that the .sce and .sal file formats are essentially the same, and a lot more stuff is preserved between them than you might think. I'd be curious to see whether an event on a delay trigger would still activate if, in the meantime, you opened the scenario in the editor. I suspect it would- but on the original turn number.

Anyway, I've opened and re-used .sal files in the editor frequently for the purpose of creating linked scenarios for a campaign. This is fine as there are no events, replacements or reinforcements due after the scenario is cut off anyway.