Another River Exploit
Posted: Sun Sep 13, 2015 12:07 pm
The change in how the game perceives rivers and roads in the same hex is very welcome. No longer will we see stretches of road and rail destroyed simply because the road and river occupy the same hex. An A+ for this effort.
However, there still exists an exploit when a river and a road occupy the same hex. It is entirely possible for a unit to move into such a hex and use that simple fact to use the road as a bridge whether or not the road crosses the river. In effect the road nullifies any river crossing movement penalties.
Currently a unit is assessed a movement point penalty upon entering a river hex unless it is on a road. It would be more effective if the movement point penalty were applied when a unit left a river hex unless the hex side is crossed by a road. A more simple but less effective solution would be, unless the hex moved into contained a road.
Also, the penalty for moving along a river should be fixed so that a unit moving from river to adjacent river hex is not penalized for doing so.
These are two movement exploits and 'bugs' that have haunted TOAW since it's inception. Wouldn't now be the time to fix these since a new release is imminent?
However, there still exists an exploit when a river and a road occupy the same hex. It is entirely possible for a unit to move into such a hex and use that simple fact to use the road as a bridge whether or not the road crosses the river. In effect the road nullifies any river crossing movement penalties.
Currently a unit is assessed a movement point penalty upon entering a river hex unless it is on a road. It would be more effective if the movement point penalty were applied when a unit left a river hex unless the hex side is crossed by a road. A more simple but less effective solution would be, unless the hex moved into contained a road.
Also, the penalty for moving along a river should be fixed so that a unit moving from river to adjacent river hex is not penalized for doing so.
These are two movement exploits and 'bugs' that have haunted TOAW since it's inception. Wouldn't now be the time to fix these since a new release is imminent?