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Undo button

Posted: Mon Sep 28, 2015 8:49 am
by Blind Sniper
Where is?

RE: Undo button

Posted: Mon Sep 28, 2015 9:42 am
by jhdeerslayer
+1

RE: Undo button

Posted: Mon Sep 28, 2015 9:21 pm
by Talon_XBMCX
+2

RE: Undo button

Posted: Tue Sep 29, 2015 3:02 am
by zakblood
you can't find it as it's not there and also imo not needed, it's a cheat key, so why use it, if you make a mistake, like they did in the real war, live with it, and learn off it, or work around it and move on...

RE: Undo button

Posted: Tue Sep 29, 2015 6:28 am
by Blind Sniper
Not at all, is enough to disable it when you discover something (like WitE), but if you made a mistake you can redo the move, and when you play big scenario is pretty annoying.

RE: Undo button

Posted: Tue Sep 29, 2015 10:14 am
by kennonlightfoot
Most war games have no undo button especially if they have any kind of Fog of War rules. An undo button gives you the ability to scout without committing yourself.

deleted

Posted: Tue Sep 29, 2015 10:43 am
by Ironclad
deleted.

RE: deleted

Posted: Tue Sep 29, 2015 11:54 am
by zakblood
if enough wanted it and it could be done without too much effort, i'd guess you would have it already, but just in case, post it in the suggestion post then it may or may not happen, but at least you get a better reason why, good luck

RE: Undo button

Posted: Tue Sep 29, 2015 2:55 pm
by Blind Sniper
ORIGINAL: kwhitehead

Most war games have no undo button especially if they have any kind of Fog of War rules. An undo button gives you the ability to scout without committing yourself.

Again, you can disable it when you discover something, it is feasible given that WitE has this very useful fuction.


RE: deleted

Posted: Tue Sep 29, 2015 2:57 pm
by Blind Sniper
ORIGINAL: zakblood

if enough wanted it and it could be done without too much effort, i'd guess you would have it already, but just in case, post it in the suggestion post then it may or may not happen, but at least you get a better reason why, good luck

Thanks but I would be happy to have a stable PBEM game instead this features...

RE: deleted

Posted: Wed Sep 30, 2015 10:15 am
by kennonlightfoot
ORIGINAL: Blind Sniper

ORIGINAL: zakblood

if enough wanted it and it could be done without too much effort, i'd guess you would have it already, but just in case, post it in the suggestion post then it may or may not happen, but at least you get a better reason why, good luck

Thanks but I would be happy to have a stable PBEM game instead this features...

The trouble is that finding nothing is also important information.

RE: deleted

Posted: Wed Sep 30, 2015 5:24 pm
by Blind Sniper
ORIGINAL: kwhitehead

ORIGINAL: Blind Sniper

ORIGINAL: zakblood

if enough wanted it and it could be done without too much effort, i'd guess you would have it already, but just in case, post it in the suggestion post then it may or may not happen, but at least you get a better reason why, good luck

Thanks but I would be happy to have a stable PBEM game instead this features...

The trouble is that finding nothing is also important information.


Yes, in fact the undo works only inside your rear line, not in the just converted enemy hexes.

RE: deleted

Posted: Thu Oct 01, 2015 10:25 am
by kennonlightfoot
ORIGINAL: Blind Sniper

ORIGINAL: kwhitehead

ORIGINAL: Blind Sniper




Thanks but I would be happy to have a stable PBEM game instead this features...

The trouble is that finding nothing is also important information.


Yes, in fact the undo works only inside your rear line, not in the just converted enemy hexes.

Something being inside your rear line is an extremely difficult thing for a computer to determine. What is obvious to a person who can visually analyze a map is not obvious to a computer program. Most scenarios if they include enough map for maneuver have open flanks. Which creates the question for the computer of where is the line? Which direction constitutes the rear? Does an enemy cavalry scout operating behind your lines eliminate the rear? If you don't think this is hard to determine just watch some of the ridiculous retreat routes the computer comes up with.

Even if the game comes up with a procedure that can determine where a unit can move and learn nothing so that an "Undo" button can be activated, it still imparts information to the player. If you don't think so just take a good look at the "X"'s used to tell you where you can't move in "March" mode. It is typically a good outline of where the enemy you can't see is. An "Undo" button would give you similar information in areas where the "X" line doesn't always show. If you move somewhere and notice the "Undo" button went dim, you know that enemy is near. Your follow up units will probably spread out into a defensive line. If you see the "Undo" button still available you know you are safe and can follow up the move with units taking full advantage of knowing the enemy hasn't trapped you.

Simply put the "Undo" button creates more serious problems than the mistake they fix. Better to live with an occasional wrong move than to provide even more military information to the 70 foot General than it already has.

RE: deleted

Posted: Thu Oct 01, 2015 11:04 am
by zakblood
agreed +1

RE: deleted

Posted: Tue Oct 06, 2015 2:50 pm
by ericbabe
If enough people want an undo button, I'll look to see how feasible that might be to add, but it seems that every time we get a discussion of this we get almost as many people opposed to the idea as we have for the idea.

RE: deleted

Posted: Wed Oct 07, 2015 10:54 am
by kennonlightfoot
Can you make it an option that can only be selected on the first turn of the game? That is, once the game has started it would no longer be able to change whether it button was enabled or not. Players could then decide in PBEM games whether they wanted it available or not for the game. Better yet when a challenge is issued be able to select whether it is with or without Undo.

The other approach is like weather. Make it scenario selectable but that does result in a lot of extra scenario files.

RE: deleted

Posted: Thu Oct 08, 2015 1:19 am
by Gil R.
Making it a game option would be interesting. (No clue if that's easy to program.) I hereby veto the idea of making it scenario-specific, because that would be nightmarish for me to deal with -- every time, say, I find out that some regiment had Minies and not Springfields and need to change the main OOB file for every scenario I'd have to do it twice as many times. Plus it would make for a lot of clutter in the scenario list. Though on the plus side, we could claim to have twice as many scenarios as we really have, which would be good for p.r.

RE: deleted

Posted: Fri Oct 09, 2015 1:56 am
by shoelessbivouac
Yes, an UNDO button option would be fine for solitaire gaming - such an option could indeed assist wargamers new to BAB.

OTOH, I see no pragmatic value for its implementation as a new PBEM play option.

I could envision our intrepid BAB programmer spending more time on something actually kind of cool if additionally complicated: adding a true "Multi-player" option, permitting teams on both sides joining in to assume command of individual corps / divisions / brigades.

RE: deleted

Posted: Fri Oct 09, 2015 10:06 am
by kennonlightfoot
A big YES to multiplayer. Especially once the game has some bigger scenarios with multiple Corps. System would work nicely for it since all orders are issued before the turn is executed.

RE: deleted

Posted: Mon Feb 22, 2016 6:34 pm
by siddious
Yep a undo button would be fine, it would help alott with the learning process and good for exploring new style of play + 1

NOT for MP though, LOL