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How to Withdraw a Sqn? Blanked out?

Posted: Wed Sep 30, 2015 9:52 am
by ETF
Oh have a few Sqn's over due and when I locate them I can't withdraw them. The option is "grayed". Sorry am I doing something wrong? Does the base have to have a minimum supply?

RE: How to Withdraw a Sqn? Blanked out?

Posted: Wed Sep 30, 2015 9:56 am
by Dutch_slith
You need air-superiority. Maybe too close to the front-line?

RE: How to Withdraw a Sqn? Blanked out?

Posted: Wed Sep 30, 2015 10:21 am
by Jorge_Stanbury
Notice there are some squadrons (mostly in Continental US) that simply cannot withdraw, they need to be disbanded

These are going out of theater,

54th FG/56 FS is at Eastern USA, airbase level is 10, supply is over 100K, far away from the front lines
Image

RE: How to Withdraw a Sqn? Blanked out?

Posted: Wed Sep 30, 2015 10:28 am
by nashvillen
Remember to yank all your pilots you have been training, first!

RE: How to Withdraw a Sqn? Blanked out?

Posted: Wed Sep 30, 2015 10:57 am
by Jorge_Stanbury
Yes. Eisenhower is pissed that so far he has only gotten pilotless P26/ P36/ early P40 squadrons for his North Africa campaign [:D]

RE: How to Withdraw a Sqn? Blanked out?

Posted: Wed Sep 30, 2015 11:52 am
by ETF
You mean "yank" take all the pilots with experience.....you take every pilot? Oh me :)

Disband means everything..... planes included and pilots (that are left). Nice

RE: How to Withdraw a Sqn? Blanked out?

Posted: Wed Sep 30, 2015 2:18 pm
by Jorge_Stanbury
Yes, for the example I posted. This is a training squadron.
by December 21st 1942 it would had trained a little more than 100 pilots (3 cycles of ~4 months each)

A day before withdrawal, I will move all pilots to reserve pool, then disband. Planes will be lost






RE: How to Withdraw a Sqn? Blanked out?

Posted: Wed Sep 30, 2015 4:09 pm
by geofflambert
Yeah, does MacArthur owe Ike something from a poker game? I think not. Keep your well trained pilots and replace the commander too if it doesn't let you remove all the pilots. Pick the crappiest non flying commander you have.

RE: How to Withdraw a Sqn? Blanked out?

Posted: Wed Sep 30, 2015 6:42 pm
by spence
I must have missed this part...how do you know that a "commander" is not a flying commander. Selecting a lousy commander for withdrawal is not that hard...but since the default choice of commanders for EVERY squadron seems to be the lousiest one available one needs to replace the one default picked for every reinforcement squadron (I don't play the IJ side - I suspect that it is not the absolute dud who is selected for that side but such does seem to apply to nearly if not all US squadrons).

Switching out squadron and ship commanders seems to consume an enormous quantity of political points for the Allied Player.

Explain to me again why replacing 2nd Lt dumb$hit with LtC Acemaker costs 15 Political Points.

RE: How to Withdraw a Sqn? Blanked out?

Posted: Wed Sep 30, 2015 6:59 pm
by jwolf
ORIGINAL: spence

Explain to me again why replacing 2nd Lt dumb$hit with LtC Acemaker costs 15 Political Points.

Probably because Lt dumb$hit is the son of a congressman or senator, or the son of a major campaign donor, etc. Still, it seems hard to believe that so many commander slots are filled in this way.

RE: How to Withdraw a Sqn? Blanked out?

Posted: Thu Oct 01, 2015 8:04 am
by HansBolter
ORIGINAL: spence

I must have missed this part...how do you know that a "commander" is not a flying commander. Selecting a lousy commander for withdrawal is not that hard...but since the default choice of commanders for EVERY squadron seems to be the lousiest one available one needs to replace the one default picked for every reinforcement squadron (I don't play the IJ side - I suspect that it is not the absolute dud who is selected for that side but such does seem to apply to nearly if not all US squadrons).

Switching out squadron and ship commanders seems to consume an enormous quantity of political points for the Allied Player.

Explain to me again why replacing 2nd Lt dumb$hit with LtC Acemaker costs 15 Political Points.

I've only run into a very few examples where every last pilot, even the flying commander cannot be transferred out before withdrawing/disbanding.
Yes, many times on the first or second or third step of releasing 10 pilots at a time, the commander and sometimes other pilots turn to red (cannot transfer out), but you can manually reset the red pilots back to transferrable and execute another step to transfer out the last hold out pilots.

"Experiment, experiment, experiment.....keep trying things until you get the hang of what does and doesn't work."

This is the mantra I play under.

RE: How to Withdraw a Sqn? Blanked out?

Posted: Thu Oct 01, 2015 8:26 am
by geofflambert

When you select commanders there's an asterisk somewhere that means this commander is a flying commander. I tend to opt not to use them because the non-flying sort can't be shot down.

RE: How to Withdraw a Sqn? Blanked out?

Posted: Thu Oct 01, 2015 8:49 am
by pelthunter
"Cannot be disbanded. Unit is past withdrawal date."?

RE: How to Withdraw a Sqn? Blanked out?

Posted: Thu Oct 01, 2015 9:10 am
by HansBolter
ORIGINAL: pelthunter

"Cannot be disbanded. Unit is past withdrawal date."?

I believe (key word..not certain) that occurs when the unit is in a location it can't be disbanded from.

Have no idea what criteria determines that.

Someone with more knowledge will need to chime in.

RE: How to Withdraw a Sqn? Blanked out?

Posted: Thu Oct 01, 2015 9:15 am
by geofflambert
ET call home

RE: How to Withdraw a Sqn? Blanked out?

Posted: Thu Oct 01, 2015 12:03 pm
by pontiouspilot
If the air unit has been split, perhaps unwittingly, it may disallow withdrawal until re-combined. Check OOB for squadron for orphan sub-units.