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Wishlist
Posted: Sat Oct 03, 2015 10:55 am
by budd
Ok I'll start the we wish thread.
Mouse wheel zoom
left mouse click grab to move map
F3 to go to unit highlighted
AI to use Helo's
Basic force pick for battle generator i.e. infantry or armor focus.
Map preview in battle generator
more detailed after action report
to be able to review map and forces and casualty list after battles
I don't know if those deployments in the campaign are historical setups but how about a free setup variant of each campaign via set up zones. I find at times my strategy choices limited by deployment and terrain and turn limit. I'd like to fight them also with a free setup variant.
There was more, but it alludes me at the moment. looking forward to seeing other people suggestions.
Once again...great game guys.
RE: Wishlist
Posted: Sat Oct 03, 2015 11:06 am
by budd
how about some way to make view 3 useful. I don't know maybe others find it useful, i usually never use it. Would 2d icons on view 3 make it useful or help, i don't know or is it even possible. I find it hard to see any terrain features and the units are hard for me to see.
RE: Wishlist
Posted: Sat Oct 03, 2015 12:25 pm
by z1812
Jump map a little larger
Jump map persistent until closed
Unit viewer and hand book accessible when working in edit organization.
Option for fast A.I.
Linked Campaigns can be constructed without text editing.
Hex Outlines and Contours visible at the same time.
Music needs to be changed th be appropriate for the ME not WW2.
RE: Wishlist
Posted: Sat Oct 03, 2015 5:18 pm
by VegasOZ
ORIGINAL: **budd**
how about some way to make view 3 useful. I don't know maybe others find it useful, i usually never use it. Would 2d icons on view 3 make it useful or help, i don't know or is it even possible. I find it hard to see any terrain features and the units are hard for me to see.
Keep your stinkin' hands off my 3D...
LOL
RE: Wishlist
Posted: Sat Oct 03, 2015 5:19 pm
by VegasOZ
I support the suggestions given above by budd and z1812.
Thanks for a GREAT GAME.
RE: Wishlist
Posted: Sat Oct 03, 2015 6:16 pm
by budd
ORIGINAL: VegasOZ
ORIGINAL: **budd**
how about some way to make view 3 useful. I don't know maybe others find it useful, i usually never use it. Would 2d icons on view 3 make it useful or help, i don't know or is it even possible. I find it hard to see any terrain features and the units are hard for me to see.
Keep your stinkin' hands off my 3D...
LOL
Do you actually use view #3 .....what for? With the new views i play mostly in 2d now, i do like to go down for a close up of the carnage[:)]
RE: Wishlist
Posted: Sat Oct 03, 2015 6:31 pm
by VegasOZ
ORIGINAL: **budd**
ORIGINAL: VegasOZ
ORIGINAL: **budd**
how about some way to make view 3 useful. I don't know maybe others find it useful, i usually never use it. Would 2d icons on view 3 make it useful or help, i don't know or is it even possible. I find it hard to see any terrain features and the units are hard for me to see.
Keep your stinkin' hands off my 3D...
LOL
Do you actually use view #3 .....what for? With the new views i play mostly in 2d now, i do like to go down for a close up of the carnage[:)]
I like to see the look on the faces of my Troops when I remonstrate and rebuke them for their pitiful performance. Works for me...
LOL
RE: Wishlist
Posted: Sat Oct 03, 2015 9:07 pm
by freeboy
is the scale for time and hex size set? or can it be edited in editor?
RE: Wishlist
Posted: Sat Oct 03, 2015 9:56 pm
by Jason Petho
Time is flexible.
Hex size is set to 250m per hex.
Jason Petho
RE: Wishlist
Posted: Sun Oct 04, 2015 12:32 am
by BeirutDude
how about some way to make view 3 useful. I don't know maybe others find it useful, i usually never use it. Would 2d icons on view 3 make it useful or help, i don't know or is it even possible. I find it hard to see any terrain features and the units are hard for me to see.
You should be using 3D to ensure unit facing is in the proper orientation, and also it allows you to direct fire against a single unit in a hex. Move distances in 2D and move to contact/fight in 3D.
RE: Wishlist
Posted: Sun Oct 04, 2015 12:39 am
by budd
i use 3D just don't find 3D view #3 useful. I use views 1 and 2
RE: Wishlist
Posted: Sun Oct 04, 2015 1:09 am
by Jason Petho
3D view #3 is ideal for spotting artillery traces during the replay.
Jason Petho
RE: Wishlist
Posted: Sun Oct 04, 2015 1:55 am
by budd
never thought of that, thanks.
RE: Wishlist
Posted: Sun Oct 04, 2015 2:12 am
by Jason Petho
No problem at all!
RE: Wishlist
Posted: Sun Oct 04, 2015 10:30 am
by Gribeauval
Hello Jason.
It's not really a wish, but it's rather a question.
Could you introduce in this series other command and control rules ? For instance, formations could have postures (attack/defend/rest) or units could suffer from a shortage of action points because they are outside the command range of their HQ. These are just examples, not suggestions. Do you plan to do such things ?
RE: Wishlist
Posted: Sun Oct 04, 2015 12:42 pm
by Jason Petho
Great ideas, Gribeauval!
Something to consider!
Jason Petho
RE: Wishlist
Posted: Sun Oct 04, 2015 2:05 pm
by budd
After playing 5 or 6 scenarios and i'm 6 battles into an LCG i think it would be really nice to have more feedback and options after a battle. JTCS suffers from this also the after battle stuff is pretty generic and could use some window dressing. Maybe add some tabs so you could look at the numbers, KIA's for you and your enemy, ability to look at the map after battle, more personality in the battle summary. Not really sure what i'm asking for but the after battle stuff seems kinda blah.
RE: Wishlist
Posted: Sun Oct 04, 2015 2:09 pm
by Jason Petho
Good point, budd.
Keep pumping out the ideas!
Jason Petho
RE: Wishlist
Posted: Sun Oct 04, 2015 2:23 pm
by z1812
ORIGINAL: **budd**
After playing 5 or 6 scenarios and i'm 6 battles into an LCG i think it would be really nice to have more feedback and options after a battle. JTCS suffers from this also the after battle stuff is pretty generic and could use some window dressing. Maybe add some tabs so you could look at the numbers, KIA's for you and your enemy, ability to look at the map after battle, more personality in the battle summary. Not really sure what i'm asking for but the after battle stuff seems kinda blah.
+1
RE: Wishlist
Posted: Sun Oct 04, 2015 2:26 pm
by budd
thought of something else since the boxes are useless under extreme FOW how about they just not show up. The damage box and the assault odds box are the ones i'm thinking of.