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[ADJUSTMENTS MADE v1.11] minor visual UI bugs on high dpi display

Posted: Sun Oct 11, 2015 7:41 am
by DeSade
I'm not sure if it wasn't reported before, but on my 13" Asus full HD display (Windows 10):



Image

RE: minor visual UI bugs on high dpi display

Posted: Sun Oct 11, 2015 7:43 am
by DeSade
also, it would be great if CMANO used native dpi scaling on such displays - it gives much more crisp fonts, notice difference between game fonts and system font used in window title

Image

RE: minor visual UI bugs on high dpi display

Posted: Sun Oct 11, 2015 7:56 am
by Rory Noonan
Same problem here

RE: minor visual UI bugs on high dpi display

Posted: Sun Oct 11, 2015 8:01 am
by ComDev
Thanks, will look into for Command 1.10. Are there any other similar issues that I should also look at?

RE: minor visual UI bugs on high dpi display

Posted: Sun Oct 11, 2015 10:13 am
by ExMachina
Had the same problem.

The fix that worked for me was to select disable "display scaling on high DPI settings" (right click on CMNAO exe>Properties>Compatibility)

Works for all, non-high DPI optimized software

RE: minor visual UI bugs on high dpi display

Posted: Sun Oct 11, 2015 10:36 am
by DeSade
ORIGINAL: ExMachina

Had the same problem.

The fix that worked for me was to select disable "display scaling on high DPI settings" (right click on CMNAO exe>Properties>Compatibility)

Works for all, non-high DPI optimized software

I tried it, fonts are very crisp but there are even more severe visual side effects, as per screen below:

Image

RE: minor visual UI bugs on high dpi display

Posted: Sun Oct 11, 2015 11:22 am
by ExMachina
Is your font set to >100% under the display settings? That also messes with some programs.


RE: minor visual UI bugs on high dpi display

Posted: Sun Oct 11, 2015 6:02 pm
by DeSade
ORIGINAL: ExMachina

Is your font set to >100% under the display settings? That also messes with some programs.


yup, 150%, but its system default for such dpi, otherwise everything is unreadable (too small)

RE: minor visual UI bugs on high dpi display

Posted: Sun Oct 11, 2015 6:49 pm
by ExMachina
FWIW, I have text set to 125% and I have no appreciable display problems in CMNAO.

Image

RE: minor visual UI bugs on high dpi display

Posted: Sun Oct 11, 2015 6:56 pm
by thewood1
ORIGINAL: ExMachina

Had the same problem.

The fix that worked for me was to select disable "display scaling on high DPI settings" (right click on CMNAO exe>Properties>Compatibility)

Works for all, non-high DPI optimized software


I had some text issues that I had been living with since upgrading to Win10 and never really bothered with it before. Saw this recommendation and I realized what it was...mine is perfect now. Thanks for the tip.

RE: minor visual UI bugs on high dpi display

Posted: Sun Oct 11, 2015 9:57 pm
by thewood1
Not sure why, but since making the DPI setting change, my UI is a lot faster in responses. Also, the issues I was having with the map being black every now and then has gone away. Not a placebo effect. I have tested it several times.

RE: minor visual UI bugs on high dpi display

Posted: Mon Oct 12, 2015 1:29 am
by wild_Willie2
I have to agree with thewood1, changing the DPI settings makes the game run a lot smoother..

RE: minor visual UI bugs on high dpi display

Posted: Mon Oct 12, 2015 11:39 am
by stilesw
I had not been having any display issues but tried disabling the scaling on high DPI settings. I also noticed an improved performance. Interesting tip.

-Wayne Stiles

RE: minor visual UI bugs on high dpi display

Posted: Mon Oct 26, 2015 11:26 am
by Alecc
I'll throw in a 'Me Too' on UI bugs on a 2013 Macbook Pro running Win7 in a virtual environment. Native resolution is 2880x1800.

I have screenshots to share, but matrix won't let me post links to them without more post history.

RE: minor visual UI bugs on high dpi display

Posted: Mon Oct 26, 2015 5:51 pm
by FoxZz
I've got the same problem on my 14" full HD, it runs in the good definition when in the menu, and as soon I get in a scenario, the definition become much worse and the display all melty.

RE: minor visual UI bugs on high dpi display

Posted: Sun Feb 07, 2016 11:33 am
by tango4
Same problem here, on a new 17 inches laptop with a 4K resolution screen.
The only satisfactory solution that works for me at the moment is to force my screen resolution to 1080p, put windows scaling back to 100%, then sign out of windows and sign in again, and only then start CMANO.
It would be fantastic if the game could be made DPI aware so that it scales nicely. I guess CMANO in 4K would look gorgeous !

Nevertheless, thanks a lot to the whole dev team for all your continued efforts on this awesome (and unique) sim.

Charles

RE: minor visual UI bugs on high dpi display

Posted: Mon Feb 08, 2016 6:24 am
by Dysta
I think that is because the game rendering the BMP texture, and higher resolution means more rendering of it. Not to forget the smooth lines along the coast, target indicator and such, they are vector-base rendered, and that kills performance too.

RE: minor visual UI bugs on high dpi display

Posted: Mon Feb 08, 2016 10:36 am
by tango4
Well, that makes perfect sense.
Perhaps a solution would be to have all the menus and interface in 4K, and render everything in the map in 1080p.
That would avoid having to change the desktop resolution, and get really crisp menus.

But please bear with me, I have no experience in development, so perhaps this is not technically possible, or just too difficult, I have no idea.
This type of compromise could make sense from a user point of view, but perhaps less from a developer's one.

RE: minor visual UI bugs on high dpi display

Posted: Sat Feb 13, 2016 7:46 am
by ComDev
A number of adjustments have been made v1.11. Thanks guys [8D]

RE: minor visual UI bugs on high dpi display

Posted: Sat Feb 13, 2016 6:35 pm
by tango4
Thanks a lot !