Hotfix 1.08.06 for public beta
Posted: Fri Oct 23, 2015 6:15 pm
Attached is a hotfix file for the public beta version. this is v1.08.06. You will need to unzip this into the main Gary Grigsby's War in the East folder. This requires that your DirectX9 be up to date. You can find DirectX9 update info here if you need it: http://www.microsoft.com/en-us/download ... px?id=8109
We hope to get an installer version of this update out sometime next week, but wanted to get this to you immediately as some players are waiting for the morale fix (bug fix 1 below) to continue their games. Here is the change list:
New features
1. Altered change #25 from previous patch, so that in order to prevent cargo loss during regular air
drops, the airbase must be located in a hex that was under friendly control at start of turn (any spent
Movement Points are ignored, since they are expended not only by moving, but also by using air
groups located in that base).
2. Altered change #35 from previous patch, so that stack points are used instead of number of men
(with the exception that corps combat units below 20 000 men are treated as divisional sized units),
and the formula affecting defender was changed to
ROUNDDOWN(MAX(1,SQRT(MIN(fl1,
mena/(3*menb)))),2) to kick in once the attacker will
outnumber defender (in stack points) by 3:1, instead of 1:1.
3. Partially reverted change #41 from previous patch, so that units in city terrain may be again
considered as being surrounded. City terrain will also no longer be considered dense terrain.
4. Reverted change #50 from previous patch, so that the number of firing elements will not be affected
by dense terrain, only CV.
5. Altered change #83 from previous patch, and decreased Soviet penalty to repairs after movement to
10(from 20 and 15).
6. Altered change #114 from previous patch, and reduced the chance to regain up to 10% of National
Morale, restricting it to a flat 10% chance (disconnected from morale), and only for units that are
within 10 MP of working rail net.
7. Made sure that the bonus for the AI to capture Brest Litovsk and Hanko in the early turns of 1941
scenarios is never applied to server games.
Bug fixes
1. Fixed a major bug where units above their national morale level had at least 10% chance (possibly
more) to revert to their national morale each turn.
2. Fixed a bug where more than one roll was used to determine weather, resulting in a higher
probability of dominant weather type occurring. Now precisely always one roll will be involved in
determining weather, and there will be a 25% chance that another randomly determined value will
be used when showing forecast.
3. Fixed a bug where it was impossible to send air groups to reserve from a sorted and/or filtered air
group list in the Commander’s Report window.
4. Fixed a bug where a unit could be destroyed twice in a single combat due to different reasons (lost
of elements, surrendered), resulting in that unit being rebuilt twice, granting one free unit to its
owner (if eligible for rebuilding).
We hope to get an installer version of this update out sometime next week, but wanted to get this to you immediately as some players are waiting for the morale fix (bug fix 1 below) to continue their games. Here is the change list:
New features
1. Altered change #25 from previous patch, so that in order to prevent cargo loss during regular air
drops, the airbase must be located in a hex that was under friendly control at start of turn (any spent
Movement Points are ignored, since they are expended not only by moving, but also by using air
groups located in that base).
2. Altered change #35 from previous patch, so that stack points are used instead of number of men
(with the exception that corps combat units below 20 000 men are treated as divisional sized units),
and the formula affecting defender was changed to
ROUNDDOWN(MAX(1,SQRT(MIN(fl1,
mena/(3*menb)))),2) to kick in once the attacker will
outnumber defender (in stack points) by 3:1, instead of 1:1.
3. Partially reverted change #41 from previous patch, so that units in city terrain may be again
considered as being surrounded. City terrain will also no longer be considered dense terrain.
4. Reverted change #50 from previous patch, so that the number of firing elements will not be affected
by dense terrain, only CV.
5. Altered change #83 from previous patch, and decreased Soviet penalty to repairs after movement to
10(from 20 and 15).
6. Altered change #114 from previous patch, and reduced the chance to regain up to 10% of National
Morale, restricting it to a flat 10% chance (disconnected from morale), and only for units that are
within 10 MP of working rail net.
7. Made sure that the bonus for the AI to capture Brest Litovsk and Hanko in the early turns of 1941
scenarios is never applied to server games.
Bug fixes
1. Fixed a major bug where units above their national morale level had at least 10% chance (possibly
more) to revert to their national morale each turn.
2. Fixed a bug where more than one roll was used to determine weather, resulting in a higher
probability of dominant weather type occurring. Now precisely always one roll will be involved in
determining weather, and there will be a 25% chance that another randomly determined value will
be used when showing forecast.
3. Fixed a bug where it was impossible to send air groups to reserve from a sorted and/or filtered air
group list in the Commander’s Report window.
4. Fixed a bug where a unit could be destroyed twice in a single combat due to different reasons (lost
of elements, surrendered), resulting in that unit being rebuilt twice, granting one free unit to its
owner (if eligible for rebuilding).
