NetPlay Test
Posted: Sat Oct 24, 2015 4:55 am
Hi, we finally tested online multiplayer
6 players within one scenario, everything works the same way like in JTCS - including "clone" bug.
Nice change is that bridge building works and persist within scenario, now we have to check bridge destroying as well (in JTCS during online play, destroyed bridge is unavailable only from the bank where you demolished it, from opposite bank you are able to cross it anyway)
Clone Bug - if two (or more) players shoot on the same target or they move with their units cross the same hex, there is a chance that the game crash for them or one of the unit is cloned.
Recovery Maintenance unit was tested but without sucess, probably due low number of tries.
Arkady
6 players within one scenario, everything works the same way like in JTCS - including "clone" bug.
Nice change is that bridge building works and persist within scenario, now we have to check bridge destroying as well (in JTCS during online play, destroyed bridge is unavailable only from the bank where you demolished it, from opposite bank you are able to cross it anyway)
Clone Bug - if two (or more) players shoot on the same target or they move with their units cross the same hex, there is a chance that the game crash for them or one of the unit is cloned.
Recovery Maintenance unit was tested but without sucess, probably due low number of tries.
Arkady