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Logistics - Unloading in Ports

Posted: Sat Oct 24, 2015 9:36 pm
by rickier65
I'm playing the intro Husky scenario with version 1.01. I've been following the threads in the main forum concerning logistics started by Rongor and thought I had a handle on how the port capacity worked with Naval transport. I'm also going through the manual albeit somewhat slowly.

In turn 1 I conducted the amphibious assault and moved my land forces close to the invasions beaches using naval transport.

On turn 2, I started moving naval transports into Licata and unloading the troops. Licata shows a port capacity of 30. As i start unloading, this doesn't decrease.

I unloaded the 9th Inf Div ( 7.4 ), 2nd Arm'd ( 24.6 ), 2nd Corp HQ ( 11.5 ) and Provisional Corp HQ ( 5.8 ), and two RR repair units ( 6.1 and 5.8). and Licata was still showing a capacity of 30.

I had the same behavior at Noto with the British units, with Noto also not decreasing, though I didn't unload as many units.

I'm attaching a zip file with a save at end of Turn 1 as well as the Auto save for T2 for the western allies and a save after the T2 allied air phase.

THanks
Rick

RE: Logistics - Unloading in Ports

Posted: Sat Oct 24, 2015 10:34 pm
by LiquidSky


Invasion Beachheads do not use up capacity when you use them. Instead, freight takes attrition depending on weather.

The temporary port will remain as long as you have a Naval TF adjacent to it.


This is working as designed.

RE: Logistics - Unloading in Ports

Posted: Sun Oct 25, 2015 3:01 pm
by rickier65
ORIGINAL: LiquidSky



Invasion Beachheads do not use up capacity when you use them. Instead, freight takes attrition depending on weather.

The temporary port will remain as long as you have a Naval TF adjacent to it.


This is working as designed.

Thanks - good to know - I think I must have missed that in the manual, or haven't gotten that far. Ah, I just reread the one page Guide #3. "...no cost .. at temporary ports".

Thanks!
Rick