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Build 757.6 now available
Posted: Wed Oct 28, 2015 7:47 am
by Dimitris
Download from here:
https://drive.google.com/file/d/0B205vp ... sp=sharing
Extract to your Command folder, answering "yes" to any overwrite questions.
This will also soon become available through Steam as a beta patch, but if you are in a real hurry you can just extract this to the installation folder of the Steam version.
Changes:
-----------
* FIXED: CV-suitability issue in NI#8 (Damn The Torpedoes)
* FIXED: External-sourced scenario description not fetched properly when using the "Scenario Description" window in non-ScenEdit mode
* FIXED: AS-3 DLZ checks dramatically slowing down NI#9 (Fox Two)
* FIXED: UI crash in satellite prediction window
* FIXED: UI crash
* FIXED: Scoring issue for NI#5 (Beware of the Badger)
RE: Build 757.6 now available
Posted: Wed Oct 28, 2015 10:15 am
by Airborne Rifles
Sorry if this is a dumb question, but if I use this patch do I need to go back and install the previous beta patches (Build 757.5, etc.) as well, or are the fixes cumulative? Thanks!
RE: Build 757.6 now available
Posted: Wed Oct 28, 2015 10:17 am
by Tomcat84
Devs feel free to correct me if I'm wrong but based on previous experience it should be cumulative, as long as you have the base 1.09 update! (I.e. If you're still on 1.08 you can't go straight to this one)
RE: Build 757.6 now available
Posted: Wed Oct 28, 2015 10:22 am
by Dimitris
Correct. The B757.x updates are cumulative and assume you already have v1.09 installed.
RE: Build 757.6 now available
Posted: Wed Oct 28, 2015 10:30 am
by Airborne Rifles
Thanks!
RE: Build 757.6 now available
Posted: Wed Oct 28, 2015 10:55 am
by strykerpsg
Dimitris,
I installed the latest patch. Don't forget to remind all to update their shortcut on their desktop or it won't run.
I will let you know about the OOM on the desktop set up this weekend. Thanks for keeping this updated and going stronger
Matt
RE: Build 757.6 now available
Posted: Wed Oct 28, 2015 10:03 pm
by DWReese
Question about these new files. I downloaded, and installed version 109 and some build last week.
This week, I downloaded, but DID NOT install version 109 with NI. Do I need to do this, or will my version of 109 do the same thing?
Finally, this patch that you are offering here: Does it fix anything from last week's version, or does it only affect the NI version?
Can you shed some light on all of these versions?
Doug
RE: Build 757.6 now available
Posted: Thu Oct 29, 2015 2:53 am
by Dimitris
Install v1.09, then put B757.6 on top of it.
RE: Build 757.6 now available
Posted: Thu Oct 29, 2015 1:55 pm
by Barny23
My AV (Microsoft S.E ) reports Trojan:Win32/Spursint.A in this Zip file
Barny
RE: Build 757.6 now available
Posted: Thu Oct 29, 2015 1:59 pm
by gord96
Does this have the fix for NI #3 or is that for the next one?
Thanks!
RE: Build 757.6 now available
Posted: Thu Oct 29, 2015 2:45 pm
by Schorsch
ORIGINAL: gord96
Does this have the fix for NI #3 or is that for the next one?
Thanks!
It has the fixes for both, the #3 and #8
RE: Build 757.6 now available
Posted: Thu Oct 29, 2015 3:03 pm
by gord96
excellent
RE: Build 757.6 now available
Posted: Thu Oct 29, 2015 3:36 pm
by Dimitris
For Steam users, this update is now provided automatically by Steam.
RE: Build 757.6 now available
Posted: Thu Oct 29, 2015 5:23 pm
by Marder
Apropos steam. Will i have the latest version if "beta" is checked?
RE: Build 757.6 now available
Posted: Thu Oct 29, 2015 7:56 pm
by Gunner98
I don't use Steam and never want to. Downloaded this update but get the following error.
Any ideas?

RE: Build 757.6 now available
Posted: Thu Oct 29, 2015 8:59 pm
by jtoatoktoe
File had a force steam file in it that went in when I extracted it and would warn me I wasn't running steam and would close out. Had to delete Force_Steam in the command folder.
RE: Build 757.6 now available
Posted: Thu Oct 29, 2015 9:05 pm
by Gunner98
That did it! Thank you jtoatoktoe
B
RE: Build 757.6 now available
Posted: Thu Oct 29, 2015 9:33 pm
by giantsquid
Thanks, the game works nicely and it's ultra fast!
I still see the passive sensor bug reported here:
tm.asp?m=3953614
FRancesco