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Build 757.7 now available

Posted: Fri Oct 30, 2015 8:34 am
by Dimitris
Download from here: https://drive.google.com/file/d/0B205vp ... sp=sharing

Extract to your Command folder, answering "yes" to any overwrite questions.

This will also soon become available through Steam, but if you are a Steam user and in a real hurry you can just extract this to the installation folder of the Steam version.

Changes:
-----------
* FIXED: Contact uncertainty areas firming-up too rapidly (This was a really hard issue to pin down, and we thank everyone who reported this!).
* Includes a number of performance tweaks.

RE: Build 757.7 now available

Posted: Fri Oct 30, 2015 8:50 am
by jimcarravall
ORIGINAL: Sunburn

Download from here: https://drive.google.com/file/d/0B205vp ... sp=sharing

Extract to your Command folder, answering "yes" to any overwrite questions.

This will also soon become available through Steam, but if you are a Steam user and in a real hurry you can just extract this to the installation folder of the Steam version.

Changes:
-----------
* FIXED: Contact uncertainty areas firming-up too rapidly (This was a really hard issue to pin down, and we thank everyone who reported this!).
* Includes a number of performance tweaks.

Is there a difference in the Command game engine software in releases via Steam and those via the Matrix/Slitherine/Ageod Bluesnap online store?

Thanks in advance for the answer.

RE: Build 757.7 now available

Posted: Fri Oct 30, 2015 9:01 am
by Dimitris
If the build number is the same then no, there shouldn't be any differences in functionality as the executable is exactly the same.

Thanks!

RE: Build 757.7 now available

Posted: Fri Oct 30, 2015 9:06 pm
by ryszardsh
Probably a dumb ?, but

Should the build number change with the updates? I still show 7.57.2 even tho I updated to 757.7.

Thanx

RAS

RE: Build 757.7 now available

Posted: Fri Oct 30, 2015 9:14 pm
by michaelm75au
Yes it will change.
Make sure you unzip files in to the game's install directory (or the equivalent one for Stream)


Image

RE: Build 757.7 now available

Posted: Fri Oct 30, 2015 10:11 pm
by michaelm75au
The NI #3 file seems to be earlier than than the posted fix file. The file in the build zip is missing the fix to the scoring.

RE: Build 757.7 now available

Posted: Sat Oct 31, 2015 3:51 am
by Dimitris
Thanks for the notice, Michael. Added most recent fixed file to the pack, re-uploaded and updated link on OP.

RE: Build 757.7 now available

Posted: Sat Oct 31, 2015 9:51 am
by sherlock1
Since this latest update, the messages start at the bottom of the screen not as they did in any other update

RE: Build 757.7 now available

Posted: Sat Oct 31, 2015 9:55 am
by tombo
...theres 4 items listed in the D/L from above, including a scenario folder.

is that correct and should download all?




RE: Build 757.7 now available

Posted: Sat Oct 31, 2015 11:33 am
by Dimitris
Just download the entire zip.

RE: Build 757.7 now available

Posted: Sat Oct 31, 2015 2:24 pm
by tombo
thanks Sunburn..updated just fine.

RE: Build 757.7 now available

Posted: Sun Nov 01, 2015 12:56 pm
by Death6
Thanks for keeping the game updated and supporting it. I wrote a review on steam to show my appreciation.

RE: Build 757.7 now available

Posted: Mon Nov 02, 2015 5:28 am
by AlGrant
ORIGINAL: michaelm
The NI #3 file seems to be earlier than than the posted fix file. The file in the build zip is missing the fix to the scoring.

[:(] I downloaded 757.7 as soon as released and restarted NI #3

Took out 3x RK Osa before finding out that the F-5A's can't/won't fire their 2nd Bullpup missile.

Then carried on and killed:
> 1x BDK Alligator [Pr.1171 Tapir]
> 1x BDK Ropucha I [Pr.775]
> 1x SDK Polnocny C [Pr.773]
But got no score!

I missed the fact that #3 had been updated shortly after 757.7 was released.
I had played it on earlier builds and got no score, I guess I'll need to start it again (4th time), but think I'll wait a day or two.





RE: Build 757.7 now available

Posted: Mon Nov 02, 2015 8:52 am
by Dimitris
ORIGINAL: AlGrant
ORIGINAL: michaelm
The NI #3 file seems to be earlier than than the posted fix file. The file in the build zip is missing the fix to the scoring.

[:(] I downloaded 757.7 as soon as released and restarted NI #3

Took out 3x RK Osa before finding out that the F-5A's can't/won't fire their 2nd Bullpup missile.

Then carried on and killed:
> 1x BDK Alligator [Pr.1171 Tapir]
> 1x BDK Ropucha I [Pr.775]
> 1x SDK Polnocny C [Pr.773]
But got no score!

I missed the fact that #3 had been updated shortly after 757.7 was released.
I had played it on earlier builds and got no score, I guess I'll need to start it again (4th time), but think I'll wait a day or two.

B757.8 (and the freshly released B757.9) have the updated NI#3 scenario file, please give it a try.