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[SOLVED] Real time isn't real time?
Posted: Sun Nov 01, 2015 12:34 am
by Somnus
Hello everyone,
I've noticed that when I'm running at 1 sec time compression, which should be real time, anywhere between 2 - 10 real seconds can pass for each game second. Is this normal?
RE: Real time isn't real time?
Posted: Sun Nov 01, 2015 12:41 am
by jtoatoktoe
I get laggy a lot. Sometimes it runs normal, sometimes it lags. Sometimes saving helps my speed, if it gets too bad, sometimes you need a restart.
RE: Real time isn't real time?
Posted: Sun Nov 01, 2015 4:52 am
by Ekaton
It only runs as fast as your PC allows it to. Lagging is quite often.
RE: Real time isn't real time?
Posted: Sun Nov 01, 2015 5:15 am
by Chris21wen
ORIGINAL: Ekaton
It only runs as fast as your PC allows it to. Lagging is quite often.
There's lots of number crunching going on and the more units on map the more it has to do per second. As you can pause the game anyway it's not true real time.
RE: Real time isn't real time?
Posted: Sun Nov 01, 2015 5:30 am
by Dimitris
Hello,
This can vary a lot, depending on what is happening in-sim (lots of units tracking/engaging lots of targets etc.) or what the map-rendering code is doing (e.g. drawing tons of polygons).
You can try disabling hi-fidelity mode (Game Options) and see if there is a noticeable difference. This forces the simulation and map code to run at 1-second pulses instead of 0.1-sec pulses when in real-time.
If you are still facing a performance issue in a specific case then please make a save file and submit it for investigation.
Thanks!
RE: Real time isn't real time?
Posted: Sun Nov 01, 2015 12:28 pm
by ComDev
RE: Real time isn't real time?
Posted: Sun Nov 01, 2015 9:45 pm
by Somnus
Thank you Sunburn and Emsoy, this was it!